diff options
author | Marek Olšák <marek.olsak@amd.com> | 2021-11-28 18:17:23 -0500 |
---|---|---|
committer | Marek Olšák <marek.olsak@amd.com> | 2021-12-14 12:00:08 -0500 |
commit | 9cef21e33f3e5fdbae63029da8a29ad36916f309 (patch) | |
tree | 4a8de8d71c58ee8ddadc72744ba961390f3b185c | |
parent | 12b1feb03e222178b314a06f20ba981486b1ec84 (diff) |
mesa: rename dlist functions to match dispatch function names
_mesa_initialize_save_table will be autogenerated.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
-rw-r--r-- | src/mesa/main/dlist.c | 293 |
1 files changed, 138 insertions, 155 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 60c7b0adb8a..2edaffccc5f 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1672,7 +1672,7 @@ save_BlendEquation(GLenum mode) static void GLAPIENTRY -save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) +save_BlendEquationSeparate(GLenum modeRGB, GLenum modeA) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -1689,7 +1689,7 @@ save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) static void GLAPIENTRY -save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, +save_BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { GET_CURRENT_CONTEXT(ctx); @@ -1712,7 +1712,7 @@ save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, static void GLAPIENTRY save_BlendFunc(GLenum srcfactor, GLenum dstfactor) { - save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); + save_BlendFuncSeparate(srcfactor, dstfactor, srcfactor, dstfactor); } @@ -1736,7 +1736,7 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) /* GL_ARB_draw_buffers_blend */ static void GLAPIENTRY -save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, +save_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { GET_CURRENT_CONTEXT(ctx); @@ -1758,7 +1758,7 @@ save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, /* GL_ARB_draw_buffers_blend */ static void GLAPIENTRY -save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) +save_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -1776,7 +1776,7 @@ save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) /* GL_ARB_draw_buffers_blend */ static void GLAPIENTRY -save_BlendEquationi(GLuint buf, GLenum mode) +save_BlendEquationiARB(GLuint buf, GLenum mode) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -1793,7 +1793,7 @@ save_BlendEquationi(GLuint buf, GLenum mode) /* GL_ARB_draw_buffers_blend */ static void GLAPIENTRY -save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) +save_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -1835,7 +1835,7 @@ save_DrawElementsInstancedARB(UNUSED GLenum mode, } static void GLAPIENTRY -save_DrawElementsInstancedBaseVertexARB(UNUSED GLenum mode, +save_DrawElementsInstancedBaseVertex(UNUSED GLenum mode, UNUSED GLsizei count, UNUSED GLenum type, UNUSED const GLvoid *indices, @@ -2283,7 +2283,7 @@ save_ColorMask(GLboolean red, GLboolean green, static void GLAPIENTRY -save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, +save_ColorMaski(GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { GET_CURRENT_CONTEXT(ctx); @@ -2553,7 +2553,7 @@ save_Disable(GLenum cap) static void GLAPIENTRY -save_DisableIndexed(GLuint index, GLenum cap) +save_Disablei(GLuint index, GLenum cap) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -2629,7 +2629,7 @@ save_Enable(GLenum cap) static void GLAPIENTRY -save_EnableIndexed(GLuint index, GLenum cap) +save_Enablei(GLuint index, GLenum cap) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -3538,7 +3538,7 @@ save_PixelZoom(GLfloat xfactor, GLfloat yfactor) static void GLAPIENTRY -save_PointParameterfvEXT(GLenum pname, const GLfloat *params) +save_PointParameterfv(GLenum pname, const GLfloat *params) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -3557,12 +3557,12 @@ save_PointParameterfvEXT(GLenum pname, const GLfloat *params) static void GLAPIENTRY -save_PointParameterfEXT(GLenum pname, GLfloat param) +save_PointParameterf(GLenum pname, GLfloat param) { GLfloat parray[3]; parray[0] = param; parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); + save_PointParameterfv(pname, parray); } static void GLAPIENTRY @@ -3571,7 +3571,7 @@ save_PointParameteri(GLenum pname, GLint param) GLfloat parray[3]; parray[0] = (GLfloat) param; parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); + save_PointParameterfv(pname, parray); } static void GLAPIENTRY @@ -3580,7 +3580,7 @@ save_PointParameteriv(GLenum pname, const GLint * param) GLfloat parray[3]; parray[0] = (GLfloat) param[0]; parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); + save_PointParameterfv(pname, parray); } @@ -4814,49 +4814,49 @@ save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) } static void GLAPIENTRY -save_WindowPos2dMESA(GLdouble x, GLdouble y) +save_WindowPos2d(GLdouble x, GLdouble y) { save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } static void GLAPIENTRY -save_WindowPos2fMESA(GLfloat x, GLfloat y) +save_WindowPos2f(GLfloat x, GLfloat y) { save_WindowPos4fMESA(x, y, 0.0F, 1.0F); } static void GLAPIENTRY -save_WindowPos2iMESA(GLint x, GLint y) +save_WindowPos2i(GLint x, GLint y) { save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } static void GLAPIENTRY -save_WindowPos2sMESA(GLshort x, GLshort y) +save_WindowPos2s(GLshort x, GLshort y) { save_WindowPos4fMESA(x, y, 0.0F, 1.0F); } static void GLAPIENTRY -save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +save_WindowPos3d(GLdouble x, GLdouble y, GLdouble z) { save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } static void GLAPIENTRY -save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +save_WindowPos3f(GLfloat x, GLfloat y, GLfloat z) { save_WindowPos4fMESA(x, y, z, 1.0F); } static void GLAPIENTRY -save_WindowPos3iMESA(GLint x, GLint y, GLint z) +save_WindowPos3i(GLint x, GLint y, GLint z) { save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } static void GLAPIENTRY -save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) +save_WindowPos3s(GLshort x, GLshort y, GLshort z) { save_WindowPos4fMESA(x, y, z, 1.0F); } @@ -4880,49 +4880,49 @@ save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) } static void GLAPIENTRY -save_WindowPos2dvMESA(const GLdouble * v) +save_WindowPos2dv(const GLdouble * v) { save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } static void GLAPIENTRY -save_WindowPos2fvMESA(const GLfloat * v) +save_WindowPos2fv(const GLfloat * v) { save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); } static void GLAPIENTRY -save_WindowPos2ivMESA(const GLint * v) +save_WindowPos2iv(const GLint * v) { save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } static void GLAPIENTRY -save_WindowPos2svMESA(const GLshort * v) +save_WindowPos2sv(const GLshort * v) { save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); } static void GLAPIENTRY -save_WindowPos3dvMESA(const GLdouble * v) +save_WindowPos3dv(const GLdouble * v) { save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } static void GLAPIENTRY -save_WindowPos3fvMESA(const GLfloat * v) +save_WindowPos3fv(const GLfloat * v) { save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); } static void GLAPIENTRY -save_WindowPos3ivMESA(const GLint * v) +save_WindowPos3iv(const GLint * v) { save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } static void GLAPIENTRY -save_WindowPos3svMESA(const GLshort * v) +save_WindowPos3sv(const GLshort * v) { save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); } @@ -4957,7 +4957,7 @@ save_WindowPos4svMESA(const GLshort * v) /* GL_ARB_multitexture */ static void GLAPIENTRY -save_ActiveTextureARB(GLenum target) +save_ActiveTexture(GLenum target) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -4975,7 +4975,7 @@ save_ActiveTextureARB(GLenum target) /* GL_ARB_transpose_matrix */ static void GLAPIENTRY -save_LoadTransposeMatrixdARB(const GLdouble m[16]) +save_LoadTransposeMatrixd(const GLdouble m[16]) { GLfloat tm[16]; _math_transposefd(tm, m); @@ -4984,7 +4984,7 @@ save_LoadTransposeMatrixdARB(const GLdouble m[16]) static void GLAPIENTRY -save_LoadTransposeMatrixfARB(const GLfloat m[16]) +save_LoadTransposeMatrixf(const GLfloat m[16]) { GLfloat tm[16]; _math_transposef(tm, m); @@ -4993,7 +4993,7 @@ save_LoadTransposeMatrixfARB(const GLfloat m[16]) static void GLAPIENTRY -save_MultTransposeMatrixdARB(const GLdouble m[16]) +save_MultTransposeMatrixd(const GLdouble m[16]) { GLfloat tm[16]; _math_transposefd(tm, m); @@ -5002,7 +5002,7 @@ save_MultTransposeMatrixdARB(const GLdouble m[16]) static void GLAPIENTRY -save_MultTransposeMatrixfARB(const GLfloat m[16]) +save_MultTransposeMatrixf(const GLfloat m[16]) { GLfloat tm[16]; _math_transposef(tm, m); @@ -5030,7 +5030,7 @@ static GLvoid *copy_data(const GLvoid *data, GLsizei size, const char *func) /* GL_ARB_texture_compression */ static void GLAPIENTRY -save_CompressedTexImage1DARB(GLenum target, GLint level, +save_CompressedTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) @@ -5068,7 +5068,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, static void GLAPIENTRY -save_CompressedTexImage2DARB(GLenum target, GLint level, +save_CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) @@ -5107,7 +5107,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, static void GLAPIENTRY -save_CompressedTexImage3DARB(GLenum target, GLint level, +save_CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) @@ -5148,7 +5148,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, static void GLAPIENTRY -save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, +save_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) { @@ -5177,7 +5177,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, static void GLAPIENTRY -save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, +save_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) @@ -5209,7 +5209,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, static void GLAPIENTRY -save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, +save_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) @@ -5245,7 +5245,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, /* GL_ARB_multisample */ static void GLAPIENTRY -save_SampleCoverageARB(GLclampf value, GLboolean invert) +save_SampleCoverage(GLclampf value, GLboolean invert) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -5550,7 +5550,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, static void GLAPIENTRY -save_BeginQueryARB(GLenum target, GLuint id) +save_BeginQuery(GLenum target, GLuint id) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -5566,7 +5566,7 @@ save_BeginQueryARB(GLenum target, GLuint id) } static void GLAPIENTRY -save_EndQueryARB(GLenum target) +save_EndQuery(GLenum target) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -5631,7 +5631,7 @@ save_EndQueryIndexed(GLenum target, GLuint index) static void GLAPIENTRY -save_DrawBuffersARB(GLsizei count, const GLenum * buffers) +save_DrawBuffers(GLsizei count, const GLenum * buffers) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -5898,7 +5898,7 @@ save_PrimitiveRestartNV(void) static void GLAPIENTRY -save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, +save_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { @@ -5928,7 +5928,7 @@ save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, /** GL_EXT_provoking_vertex */ static void GLAPIENTRY -save_ProvokingVertexEXT(GLenum mode) +save_ProvokingVertex(GLenum mode) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6291,7 +6291,7 @@ save_UseProgram(GLuint program) static void GLAPIENTRY -save_Uniform1fARB(GLint location, GLfloat x) +save_Uniform1f(GLint location, GLfloat x) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6308,7 +6308,7 @@ save_Uniform1fARB(GLint location, GLfloat x) static void GLAPIENTRY -save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) +save_Uniform2f(GLint location, GLfloat x, GLfloat y) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6326,7 +6326,7 @@ save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) static void GLAPIENTRY -save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) +save_Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6345,7 +6345,7 @@ save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) static void GLAPIENTRY -save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +save_Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6365,7 +6365,7 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) static void GLAPIENTRY -save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) +save_Uniform1fv(GLint location, GLsizei count, const GLfloat *v) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6382,7 +6382,7 @@ save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) } static void GLAPIENTRY -save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) +save_Uniform2fv(GLint location, GLsizei count, const GLfloat *v) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6399,7 +6399,7 @@ save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) } static void GLAPIENTRY -save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) +save_Uniform3fv(GLint location, GLsizei count, const GLfloat *v) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6416,7 +6416,7 @@ save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) } static void GLAPIENTRY -save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) +save_Uniform4fv(GLint location, GLsizei count, const GLfloat *v) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6580,7 +6580,7 @@ save_Uniform4dv(GLint location, GLsizei count, const GLdouble *v) static void GLAPIENTRY -save_Uniform1iARB(GLint location, GLint x) +save_Uniform1i(GLint location, GLint x) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6596,7 +6596,7 @@ save_Uniform1iARB(GLint location, GLint x) } static void GLAPIENTRY -save_Uniform2iARB(GLint location, GLint x, GLint y) +save_Uniform2i(GLint location, GLint x, GLint y) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6613,7 +6613,7 @@ save_Uniform2iARB(GLint location, GLint x, GLint y) } static void GLAPIENTRY -save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) +save_Uniform3i(GLint location, GLint x, GLint y, GLint z) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6631,7 +6631,7 @@ save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) } static void GLAPIENTRY -save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) +save_Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6652,7 +6652,7 @@ save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) static void GLAPIENTRY -save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) +save_Uniform1iv(GLint location, GLsizei count, const GLint *v) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6669,7 +6669,7 @@ save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) } static void GLAPIENTRY -save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) +save_Uniform2iv(GLint location, GLsizei count, const GLint *v) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6686,7 +6686,7 @@ save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) } static void GLAPIENTRY -save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) +save_Uniform3iv(GLint location, GLsizei count, const GLint *v) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6703,7 +6703,7 @@ save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) } static void GLAPIENTRY -save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) +save_Uniform4iv(GLint location, GLsizei count, const GLint *v) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -6864,7 +6864,7 @@ save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v) static void GLAPIENTRY -save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, +save_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *m) { GET_CURRENT_CONTEXT(ctx); @@ -6883,7 +6883,7 @@ save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, } static void GLAPIENTRY -save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, +save_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *m) { GET_CURRENT_CONTEXT(ctx); @@ -6902,7 +6902,7 @@ save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, } static void GLAPIENTRY -save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, +save_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *m) { GET_CURRENT_CONTEXT(ctx); @@ -8839,7 +8839,7 @@ save_ClipControl(GLenum origin, GLenum depth) } static void GLAPIENTRY -save_ClampColorARB(GLenum target, GLenum clamp) +save_ClampColor(GLenum target, GLenum clamp) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -8856,7 +8856,7 @@ save_ClampColorARB(GLenum target, GLenum clamp) /** GL_EXT_texture_integer */ static void GLAPIENTRY -save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) +save_ClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -8875,7 +8875,7 @@ save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) /** GL_EXT_texture_integer */ static void GLAPIENTRY -save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +save_ClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -14021,7 +14021,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_ClearStencil(table, save_ClearStencil); SET_ClipPlane(table, save_ClipPlane); SET_ColorMask(table, save_ColorMask); - SET_ColorMaski(table, save_ColorMaskIndexed); + SET_ColorMaski(table, save_ColorMaski); SET_ColorMaterial(table, save_ColorMaterial); SET_CopyPixels(table, save_CopyPixels); SET_CullFace(table, save_CullFace); @@ -14029,11 +14029,11 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_DepthMask(table, save_DepthMask); SET_DepthRange(table, save_DepthRange); SET_Disable(table, save_Disable); - SET_Disablei(table, save_DisableIndexed); + SET_Disablei(table, save_Disablei); SET_DrawBuffer(table, save_DrawBuffer); SET_DrawPixels(table, save_DrawPixels); SET_Enable(table, save_Enable); - SET_Enablei(table, save_EnableIndexed); + SET_Enablei(table, save_Enablei); SET_EvalMesh1(table, save_EvalMesh1); SET_EvalMesh2(table, save_EvalMesh2); SET_Fogf(table, save_Fogf); @@ -14173,26 +14173,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_BlendColor(table, save_BlendColor); SET_BlendEquation(table, save_BlendEquation); - /* 2. GL_EXT_blend_color */ -#if 0 - SET_BlendColorEXT(table, save_BlendColorEXT); -#endif - - /* 6. GL_EXT_texture3d */ -#if 0 - SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D); - SET_TexImage3DEXT(table, save_TexImage3DEXT); - SET_TexSubImage3DEXT(table, save_TexSubImage3D); -#endif - - /* 37. GL_EXT_blend_minmax */ -#if 0 - SET_BlendEquationEXT(table, save_BlendEquationEXT); -#endif - /* 54. GL_EXT_point_parameters */ - SET_PointParameterf(table, save_PointParameterfEXT); - SET_PointParameterfv(table, save_PointParameterfvEXT); + SET_PointParameterf(table, save_PointParameterf); + SET_PointParameterfv(table, save_PointParameterfv); /* 91. GL_ARB_tessellation_shader */ SET_PatchParameteri(table, save_PatchParameteri); @@ -14213,25 +14196,25 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_DispatchComputeIndirect(table, save_DispatchComputeIndirect); /* 173. GL_EXT_blend_func_separate */ - SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT); + SET_BlendFuncSeparate(table, save_BlendFuncSeparate); /* 197. GL_MESA_window_pos */ - SET_WindowPos2d(table, save_WindowPos2dMESA); - SET_WindowPos2dv(table, save_WindowPos2dvMESA); - SET_WindowPos2f(table, save_WindowPos2fMESA); - SET_WindowPos2fv(table, save_WindowPos2fvMESA); - SET_WindowPos2i(table, save_WindowPos2iMESA); - SET_WindowPos2iv(table, save_WindowPos2ivMESA); - SET_WindowPos2s(table, save_WindowPos2sMESA); - SET_WindowPos2sv(table, save_WindowPos2svMESA); - SET_WindowPos3d(table, save_WindowPos3dMESA); - SET_WindowPos3dv(table, save_WindowPos3dvMESA); - SET_WindowPos3f(table, save_WindowPos3fMESA); - SET_WindowPos3fv(table, save_WindowPos3fvMESA); - SET_WindowPos3i(table, save_WindowPos3iMESA); - SET_WindowPos3iv(table, save_WindowPos3ivMESA); - SET_WindowPos3s(table, save_WindowPos3sMESA); - SET_WindowPos3sv(table, save_WindowPos3svMESA); + SET_WindowPos2d(table, save_WindowPos2d); + SET_WindowPos2dv(table, save_WindowPos2dv); + SET_WindowPos2f(table, save_WindowPos2f); + SET_WindowPos2fv(table, save_WindowPos2fv); + SET_WindowPos2i(table, save_WindowPos2i); + SET_WindowPos2iv(table, save_WindowPos2iv); + SET_WindowPos2s(table, save_WindowPos2s); + SET_WindowPos2sv(table, save_WindowPos2sv); + SET_WindowPos3d(table, save_WindowPos3d); + SET_WindowPos3dv(table, save_WindowPos3dv); + SET_WindowPos3f(table, save_WindowPos3f); + SET_WindowPos3fv(table, save_WindowPos3fv); + SET_WindowPos3i(table, save_WindowPos3i); + SET_WindowPos3iv(table, save_WindowPos3iv); + SET_WindowPos3s(table, save_WindowPos3s); + SET_WindowPos3sv(table, save_WindowPos3sv); SET_WindowPos4dMESA(table, save_WindowPos4dMESA); SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); SET_WindowPos4fMESA(table, save_WindowPos4fMESA); @@ -14256,24 +14239,24 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_DepthBoundsEXT(table, save_DepthBoundsEXT); /* ARB 1. GL_ARB_multitexture */ - SET_ActiveTexture(table, save_ActiveTextureARB); + SET_ActiveTexture(table, save_ActiveTexture); /* ARB 3. GL_ARB_transpose_matrix */ - SET_LoadTransposeMatrixd(table, save_LoadTransposeMatrixdARB); - SET_LoadTransposeMatrixf(table, save_LoadTransposeMatrixfARB); - SET_MultTransposeMatrixd(table, save_MultTransposeMatrixdARB); - SET_MultTransposeMatrixf(table, save_MultTransposeMatrixfARB); + SET_LoadTransposeMatrixd(table, save_LoadTransposeMatrixd); + SET_LoadTransposeMatrixf(table, save_LoadTransposeMatrixf); + SET_MultTransposeMatrixd(table, save_MultTransposeMatrixd); + SET_MultTransposeMatrixf(table, save_MultTransposeMatrixf); /* ARB 5. GL_ARB_multisample */ - SET_SampleCoverage(table, save_SampleCoverageARB); + SET_SampleCoverage(table, save_SampleCoverage); /* ARB 12. GL_ARB_texture_compression */ - SET_CompressedTexImage3D(table, save_CompressedTexImage3DARB); - SET_CompressedTexImage2D(table, save_CompressedTexImage2DARB); - SET_CompressedTexImage1D(table, save_CompressedTexImage1DARB); - SET_CompressedTexSubImage3D(table, save_CompressedTexSubImage3DARB); - SET_CompressedTexSubImage2D(table, save_CompressedTexSubImage2DARB); - SET_CompressedTexSubImage1D(table, save_CompressedTexSubImage1DARB); + SET_CompressedTexImage3D(table, save_CompressedTexImage3D); + SET_CompressedTexImage2D(table, save_CompressedTexImage2D); + SET_CompressedTexImage1D(table, save_CompressedTexImage1D); + SET_CompressedTexSubImage3D(table, save_CompressedTexSubImage3D); + SET_CompressedTexSubImage2D(table, save_CompressedTexSubImage2D); + SET_CompressedTexSubImage1D(table, save_CompressedTexSubImage1D); /* ARB 14. GL_ARB_point_parameters */ /* aliased with EXT_point_parameters functions */ @@ -14295,34 +14278,34 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); - SET_BeginQuery(table, save_BeginQueryARB); - SET_EndQuery(table, save_EndQueryARB); + SET_BeginQuery(table, save_BeginQuery); + SET_EndQuery(table, save_EndQuery); SET_QueryCounter(table, save_QueryCounter); - SET_DrawBuffers(table, save_DrawBuffersARB); + SET_DrawBuffers(table, save_DrawBuffers); - SET_BlitFramebuffer(table, save_BlitFramebufferEXT); + SET_BlitFramebuffer(table, save_BlitFramebuffer); SET_UseProgram(table, save_UseProgram); - SET_Uniform1f(table, save_Uniform1fARB); - SET_Uniform2f(table, save_Uniform2fARB); - SET_Uniform3f(table, save_Uniform3fARB); - SET_Uniform4f(table, save_Uniform4fARB); - SET_Uniform1fv(table, save_Uniform1fvARB); - SET_Uniform2fv(table, save_Uniform2fvARB); - SET_Uniform3fv(table, save_Uniform3fvARB); - SET_Uniform4fv(table, save_Uniform4fvARB); - SET_Uniform1i(table, save_Uniform1iARB); - SET_Uniform2i(table, save_Uniform2iARB); - SET_Uniform3i(table, save_Uniform3iARB); - SET_Uniform4i(table, save_Uniform4iARB); - SET_Uniform1iv(table, save_Uniform1ivARB); - SET_Uniform2iv(table, save_Uniform2ivARB); - SET_Uniform3iv(table, save_Uniform3ivARB); - SET_Uniform4iv(table, save_Uniform4ivARB); - SET_UniformMatrix2fv(table, save_UniformMatrix2fvARB); - SET_UniformMatrix3fv(table, save_UniformMatrix3fvARB); - SET_UniformMatrix4fv(table, save_UniformMatrix4fvARB); + SET_Uniform1f(table, save_Uniform1f); + SET_Uniform2f(table, save_Uniform2f); + SET_Uniform3f(table, save_Uniform3f); + SET_Uniform4f(table, save_Uniform4f); + SET_Uniform1fv(table, save_Uniform1fv); + SET_Uniform2fv(table, save_Uniform2fv); + SET_Uniform3fv(table, save_Uniform3fv); + SET_Uniform4fv(table, save_Uniform4fv); + SET_Uniform1i(table, save_Uniform1i); + SET_Uniform2i(table, save_Uniform2i); + SET_Uniform3i(table, save_Uniform3i); + SET_Uniform4i(table, save_Uniform4i); + SET_Uniform1iv(table, save_Uniform1iv); + SET_Uniform2iv(table, save_Uniform2iv); + SET_Uniform3iv(table, save_Uniform3iv); + SET_Uniform4iv(table, save_Uniform4iv); + SET_UniformMatrix2fv(table, save_UniformMatrix2fv); + SET_UniformMatrix3fv(table, save_UniformMatrix3fv); + SET_UniformMatrix4fv(table, save_UniformMatrix4fv); SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); @@ -14331,18 +14314,18 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); /* 299. GL_EXT_blend_equation_separate */ - SET_BlendEquationSeparate(table, save_BlendEquationSeparateEXT); + SET_BlendEquationSeparate(table, save_BlendEquationSeparate); /* GL_EXT_gpu_program_parameters */ SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); /* 364. GL_EXT_provoking_vertex */ - SET_ProvokingVertex(table, save_ProvokingVertexEXT); + SET_ProvokingVertex(table, save_ProvokingVertex); /* GL_EXT_texture_integer */ - SET_ClearColorIiEXT(table, save_ClearColorIi); - SET_ClearColorIuiEXT(table, save_ClearColorIui); + SET_ClearColorIiEXT(table, save_ClearColorIiEXT); + SET_ClearColorIuiEXT(table, save_ClearColorIuiEXT); SET_TexParameterIiv(table, save_TexParameterIiv); SET_TexParameterIuiv(table, save_TexParameterIuiv); @@ -14350,7 +14333,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_ClipControl(table, save_ClipControl); /* GL_ARB_color_buffer_float */ - SET_ClampColor(table, save_ClampColorARB); + SET_ClampColor(table, save_ClampColor); /* GL 3.0 */ SET_ClearBufferiv(table, save_ClearBufferiv); @@ -14450,10 +14433,10 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv); /* GL_ARB_draw_buffer_blend */ - SET_BlendFunciARB(table, save_BlendFunci); - SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); - SET_BlendEquationiARB(table, save_BlendEquationi); - SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); + SET_BlendFunciARB(table, save_BlendFunciARB); + SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparateiARB); + SET_BlendEquationiARB(table, save_BlendEquationiARB); + SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparateiARB); /* GL_NV_conditional_render */ SET_BeginConditionalRender(table, save_BeginConditionalRender); @@ -14473,7 +14456,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_DrawElementsInstancedARB(table, save_DrawElementsInstancedARB); /* GL_ARB_draw_elements_base_vertex */ - SET_DrawElementsInstancedBaseVertex(table, save_DrawElementsInstancedBaseVertexARB); + SET_DrawElementsInstancedBaseVertex(table, save_DrawElementsInstancedBaseVertex); /* GL_ARB_base_instance */ SET_DrawArraysInstancedBaseInstance(table, save_DrawArraysInstancedBaseInstance); |