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authorDave Airlie <airlied@redhat.com>2021-12-21 14:46:49 +1000
committerDave Airlie <airlied@redhat.com>2022-01-25 07:04:09 +1000
commit98df4f7a83a7aa3b8d1bb6d371a4902a5553bbd6 (patch)
treedfa8e328b49457fadbf4420bd90c6c9828973901
parent5f675630d9662292442ff173197d2131a11b3953 (diff)
mesa/st: migrate blit code into mesa
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14675>
-rw-r--r--src/mesa/main/blit.c292
-rw-r--r--src/mesa/meson.build2
-rw-r--r--src/mesa/state_tracker/st_cb_blit.c321
-rw-r--r--src/mesa/state_tracker/st_cb_blit.h39
4 files changed, 287 insertions, 367 deletions
diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c
index 902504eed5d..da76a463ff0 100644
--- a/src/mesa/main/blit.c
+++ b/src/mesa/main/blit.c
@@ -36,12 +36,20 @@
#include "fbobject.h"
#include "framebuffer.h"
#include "glformats.h"
+#include "image.h"
#include "mtypes.h"
#include "macros.h"
+#include "readpix.h"
#include "state.h"
#include "api_exec_decl.h"
-#include "state_tracker/st_cb_blit.h"
+#include "state_tracker/st_cb_bitmap.h"
+#include "state_tracker/st_cb_fbo.h"
+#include "state_tracker/st_cb_texture.h"
+#include "state_tracker/st_manager.h"
+#include "state_tracker/st_scissor.h"
+#include "state_tracker/st_texture.h"
+#include "state_tracker/st_util.h"
/** Set this to 1 to debug/log glBlitFramebuffer() calls */
#define DEBUG_BLIT 0
@@ -342,6 +350,280 @@ validate_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb,
}
+static void
+do_blit_framebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFB,
+ struct gl_framebuffer *drawFB,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ struct st_context *st = st_context(ctx);
+ const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT);
+ const uint pFilter = ((filter == GL_NEAREST)
+ ? PIPE_TEX_FILTER_NEAREST
+ : PIPE_TEX_FILTER_LINEAR);
+ struct {
+ GLint srcX0, srcY0, srcX1, srcY1;
+ GLint dstX0, dstY0, dstX1, dstY1;
+ } clip;
+ struct pipe_blit_info blit;
+
+ st_manager_validate_framebuffers(st);
+
+ /* Make sure bitmap rendering has landed in the framebuffers */
+ st_flush_bitmap_cache(st);
+ st_invalidate_readpix_cache(st);
+
+ clip.srcX0 = srcX0;
+ clip.srcY0 = srcY0;
+ clip.srcX1 = srcX1;
+ clip.srcY1 = srcY1;
+ clip.dstX0 = dstX0;
+ clip.dstY0 = dstY0;
+ clip.dstX1 = dstX1;
+ clip.dstY1 = dstY1;
+
+ /* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
+ * the integer coordinates to account for clipping (or scissors) because that
+ * would make us cut off fractional parts, affecting the result of the blit.
+ *
+ * XXX: This should depend on mask !
+ */
+ if (!_mesa_clip_blit(ctx, readFB, drawFB,
+ &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
+ &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
+ return; /* nothing to draw/blit */
+ }
+ memset(&blit, 0, sizeof(struct pipe_blit_info));
+ blit.scissor_enable =
+ (dstX0 != clip.dstX0) ||
+ (dstY0 != clip.dstY0) ||
+ (dstX1 != clip.dstX1) ||
+ (dstY1 != clip.dstY1);
+
+ if (st_fb_orientation(drawFB) == Y_0_TOP) {
+ /* invert Y for dest */
+ dstY0 = drawFB->Height - dstY0;
+ dstY1 = drawFB->Height - dstY1;
+ /* invert Y for clip */
+ clip.dstY0 = drawFB->Height - clip.dstY0;
+ clip.dstY1 = drawFB->Height - clip.dstY1;
+ }
+ if (blit.scissor_enable) {
+ blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
+ blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
+ blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
+ blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
+#if 0
+ debug_printf("scissor = (%i,%i)-(%i,%i)\n",
+ blit.scissor.minx,blit.scissor.miny,
+ blit.scissor.maxx,blit.scissor.maxy);
+#endif
+ }
+
+ if (st_fb_orientation(readFB) == Y_0_TOP) {
+ /* invert Y for src */
+ srcY0 = readFB->Height - srcY0;
+ srcY1 = readFB->Height - srcY1;
+ }
+
+ if (srcY0 > srcY1 && dstY0 > dstY1) {
+ /* Both src and dst are upside down. Swap Y to make it
+ * right-side up to increase odds of using a fast path.
+ * Recall that all Gallium raster coords have Y=0=top.
+ */
+ GLint tmp;
+ tmp = srcY0;
+ srcY0 = srcY1;
+ srcY1 = tmp;
+ tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
+
+ blit.src.box.depth = 1;
+ blit.dst.box.depth = 1;
+
+ /* Destination dimensions have to be positive: */
+ if (dstX0 < dstX1) {
+ blit.dst.box.x = dstX0;
+ blit.src.box.x = srcX0;
+ blit.dst.box.width = dstX1 - dstX0;
+ blit.src.box.width = srcX1 - srcX0;
+ } else {
+ blit.dst.box.x = dstX1;
+ blit.src.box.x = srcX1;
+ blit.dst.box.width = dstX0 - dstX1;
+ blit.src.box.width = srcX0 - srcX1;
+ }
+ if (dstY0 < dstY1) {
+ blit.dst.box.y = dstY0;
+ blit.src.box.y = srcY0;
+ blit.dst.box.height = dstY1 - dstY0;
+ blit.src.box.height = srcY1 - srcY0;
+ } else {
+ blit.dst.box.y = dstY1;
+ blit.src.box.y = srcY1;
+ blit.dst.box.height = dstY0 - dstY1;
+ blit.src.box.height = srcY0 - srcY1;
+ }
+
+ if (drawFB != ctx->WinSysDrawBuffer)
+ st_window_rectangles_to_blit(ctx, &blit);
+
+ blit.filter = pFilter;
+ blit.render_condition_enable = st->has_conditional_render;
+ blit.alpha_blend = FALSE;
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ struct gl_renderbuffer_attachment *srcAtt =
+ &readFB->Attachment[readFB->_ColorReadBufferIndex];
+ GLuint i;
+
+ blit.mask = PIPE_MASK_RGBA;
+
+ if (srcAtt->Type == GL_TEXTURE) {
+ /* Make sure that the st_texture_object->pt is the current storage for
+ * our miplevel. The finalize would happen at some point anyway, might
+ * as well be now.
+ */
+ st_finalize_texture(ctx, ctx->pipe, srcAtt->Texture, srcAtt->CubeMapFace);
+
+ struct gl_texture_object *srcObj = srcAtt->Texture;
+
+ if (!srcObj || !srcObj->pt) {
+ return;
+ }
+
+ blit.src.resource = srcObj->pt;
+ blit.src.level = srcAtt->TextureLevel;
+ blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
+ blit.src.format = srcObj->surface_based ? srcObj->surface_format : srcObj->pt->format;
+
+ if (!ctx->Color.sRGBEnabled)
+ blit.src.format = util_format_linear(blit.src.format);
+ }
+ else {
+ struct gl_renderbuffer *srcRb = readFB->_ColorReadBuffer;
+ struct pipe_surface *srcSurf;
+
+ if (!srcRb)
+ return;
+
+ st_update_renderbuffer_surface(st, srcRb);
+
+ if (!srcRb->surface)
+ return;
+
+ srcSurf = srcRb->surface;
+
+ blit.src.resource = srcSurf->texture;
+ blit.src.level = srcSurf->u.tex.level;
+ blit.src.box.z = srcSurf->u.tex.first_layer;
+ blit.src.format = srcSurf->format;
+ }
+
+ for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
+ struct gl_renderbuffer *dstRb = drawFB->_ColorDrawBuffers[i];
+
+ if (dstRb) {
+ struct pipe_surface *dstSurf;
+
+ st_update_renderbuffer_surface(st, dstRb);
+
+ dstSurf = dstRb->surface;
+
+ if (dstSurf) {
+ blit.dst.resource = dstSurf->texture;
+ blit.dst.level = dstSurf->u.tex.level;
+ blit.dst.box.z = dstSurf->u.tex.first_layer;
+ blit.dst.format = dstSurf->format;
+
+ ctx->pipe->blit(ctx->pipe, &blit);
+ dstRb->defined = true; /* front buffer tracking */
+ }
+ }
+ }
+ }
+
+ if (mask & depthStencil) {
+ /* depth and/or stencil blit */
+
+ /* get src/dst depth surfaces */
+ struct gl_renderbuffer *srcDepthRb =
+ readFB->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *dstDepthRb =
+ drawFB->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct pipe_surface *dstDepthSurf =
+ dstDepthRb ? dstDepthRb->surface : NULL;
+
+ struct gl_renderbuffer *srcStencilRb =
+ readFB->Attachment[BUFFER_STENCIL].Renderbuffer;
+ struct gl_renderbuffer *dstStencilRb =
+ drawFB->Attachment[BUFFER_STENCIL].Renderbuffer;
+ struct pipe_surface *dstStencilSurf =
+ dstStencilRb ? dstStencilRb->surface : NULL;
+
+ if (_mesa_has_depthstencil_combined(readFB) &&
+ _mesa_has_depthstencil_combined(drawFB)) {
+ blit.mask = 0;
+ if (mask & GL_DEPTH_BUFFER_BIT)
+ blit.mask |= PIPE_MASK_Z;
+ if (mask & GL_STENCIL_BUFFER_BIT)
+ blit.mask |= PIPE_MASK_S;
+
+ blit.dst.resource = dstDepthSurf->texture;
+ blit.dst.level = dstDepthSurf->u.tex.level;
+ blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
+ blit.dst.format = dstDepthSurf->format;
+
+ blit.src.resource = srcDepthRb->texture;
+ blit.src.level = srcDepthRb->surface->u.tex.level;
+ blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
+ blit.src.format = srcDepthRb->surface->format;
+
+ ctx->pipe->blit(ctx->pipe, &blit);
+ }
+ else {
+ /* blitting depth and stencil separately */
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ blit.mask = PIPE_MASK_Z;
+
+ blit.dst.resource = dstDepthSurf->texture;
+ blit.dst.level = dstDepthSurf->u.tex.level;
+ blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
+ blit.dst.format = dstDepthSurf->format;
+
+ blit.src.resource = srcDepthRb->texture;
+ blit.src.level = srcDepthRb->surface->u.tex.level;
+ blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
+ blit.src.format = srcDepthRb->surface->format;
+
+ ctx->pipe->blit(ctx->pipe, &blit);
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ blit.mask = PIPE_MASK_S;
+
+ blit.dst.resource = dstStencilSurf->texture;
+ blit.dst.level = dstStencilSurf->u.tex.level;
+ blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
+ blit.dst.format = dstStencilSurf->format;
+
+ blit.src.resource = srcStencilRb->texture;
+ blit.src.level = srcStencilRb->surface->u.tex.level;
+ blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
+ blit.src.format = srcStencilRb->surface->format;
+
+ ctx->pipe->blit(ctx->pipe, &blit);
+ }
+ }
+ }
+}
+
static ALWAYS_INLINE void
blit_framebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFb, struct gl_framebuffer *drawFb,
@@ -574,10 +856,10 @@ blit_framebuffer(struct gl_context *ctx,
return;
}
- st_BlitFramebuffer(ctx, readFb, drawFb,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
+ do_blit_framebuffer(ctx, readFb, drawFb,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
}
diff --git a/src/mesa/meson.build b/src/mesa/meson.build
index c6827e9ef25..c7a1ec867ea 100644
--- a/src/mesa/meson.build
+++ b/src/mesa/meson.build
@@ -323,8 +323,6 @@ files_libmesa = files(
'state_tracker/st_cb_bitmap.c',
'state_tracker/st_cb_bitmap.h',
'state_tracker/st_cb_bitmap_shader.c',
- 'state_tracker/st_cb_blit.c',
- 'state_tracker/st_cb_blit.h',
'state_tracker/st_cb_clear.c',
'state_tracker/st_cb_clear.h',
'state_tracker/st_cb_copyimage.c',
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
deleted file mode 100644
index ee2b36759e2..00000000000
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ /dev/null
@@ -1,321 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Brian Paul
- */
-
-
-#include "main/image.h"
-#include "main/macros.h"
-
-#include "st_context.h"
-#include "st_texture.h"
-#include "st_cb_bitmap.h"
-#include "st_cb_blit.h"
-#include "st_cb_fbo.h"
-#include "st_cb_texture.h"
-#include "st_manager.h"
-#include "st_scissor.h"
-#include "st_util.h"
-
-#include "util/format/u_format.h"
-
-void
-st_BlitFramebuffer(struct gl_context *ctx,
- struct gl_framebuffer *readFB,
- struct gl_framebuffer *drawFB,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT);
- struct st_context *st = st_context(ctx);
- const uint pFilter = ((filter == GL_NEAREST)
- ? PIPE_TEX_FILTER_NEAREST
- : PIPE_TEX_FILTER_LINEAR);
- struct {
- GLint srcX0, srcY0, srcX1, srcY1;
- GLint dstX0, dstY0, dstX1, dstY1;
- } clip;
- struct pipe_blit_info blit;
-
- st_manager_validate_framebuffers(st);
-
- /* Make sure bitmap rendering has landed in the framebuffers */
- st_flush_bitmap_cache(st);
- st_invalidate_readpix_cache(st);
-
- clip.srcX0 = srcX0;
- clip.srcY0 = srcY0;
- clip.srcX1 = srcX1;
- clip.srcY1 = srcY1;
- clip.dstX0 = dstX0;
- clip.dstY0 = dstY0;
- clip.dstX1 = dstX1;
- clip.dstY1 = dstY1;
-
- /* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
- * the integer coordinates to account for clipping (or scissors) because that
- * would make us cut off fractional parts, affecting the result of the blit.
- *
- * XXX: This should depend on mask !
- */
- if (!_mesa_clip_blit(ctx, readFB, drawFB,
- &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
- &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
- return; /* nothing to draw/blit */
- }
- memset(&blit, 0, sizeof(struct pipe_blit_info));
- blit.scissor_enable =
- (dstX0 != clip.dstX0) ||
- (dstY0 != clip.dstY0) ||
- (dstX1 != clip.dstX1) ||
- (dstY1 != clip.dstY1);
-
- if (st_fb_orientation(drawFB) == Y_0_TOP) {
- /* invert Y for dest */
- dstY0 = drawFB->Height - dstY0;
- dstY1 = drawFB->Height - dstY1;
- /* invert Y for clip */
- clip.dstY0 = drawFB->Height - clip.dstY0;
- clip.dstY1 = drawFB->Height - clip.dstY1;
- }
- if (blit.scissor_enable) {
- blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
- blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
- blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
- blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
-#if 0
- debug_printf("scissor = (%i,%i)-(%i,%i)\n",
- blit.scissor.minx,blit.scissor.miny,
- blit.scissor.maxx,blit.scissor.maxy);
-#endif
- }
-
- if (st_fb_orientation(readFB) == Y_0_TOP) {
- /* invert Y for src */
- srcY0 = readFB->Height - srcY0;
- srcY1 = readFB->Height - srcY1;
- }
-
- if (srcY0 > srcY1 && dstY0 > dstY1) {
- /* Both src and dst are upside down. Swap Y to make it
- * right-side up to increase odds of using a fast path.
- * Recall that all Gallium raster coords have Y=0=top.
- */
- GLint tmp;
- tmp = srcY0;
- srcY0 = srcY1;
- srcY1 = tmp;
- tmp = dstY0;
- dstY0 = dstY1;
- dstY1 = tmp;
- }
-
- blit.src.box.depth = 1;
- blit.dst.box.depth = 1;
-
- /* Destination dimensions have to be positive: */
- if (dstX0 < dstX1) {
- blit.dst.box.x = dstX0;
- blit.src.box.x = srcX0;
- blit.dst.box.width = dstX1 - dstX0;
- blit.src.box.width = srcX1 - srcX0;
- } else {
- blit.dst.box.x = dstX1;
- blit.src.box.x = srcX1;
- blit.dst.box.width = dstX0 - dstX1;
- blit.src.box.width = srcX0 - srcX1;
- }
- if (dstY0 < dstY1) {
- blit.dst.box.y = dstY0;
- blit.src.box.y = srcY0;
- blit.dst.box.height = dstY1 - dstY0;
- blit.src.box.height = srcY1 - srcY0;
- } else {
- blit.dst.box.y = dstY1;
- blit.src.box.y = srcY1;
- blit.dst.box.height = dstY0 - dstY1;
- blit.src.box.height = srcY0 - srcY1;
- }
-
- if (drawFB != ctx->WinSysDrawBuffer)
- st_window_rectangles_to_blit(ctx, &blit);
-
- blit.filter = pFilter;
- blit.render_condition_enable = st->has_conditional_render;
- blit.alpha_blend = FALSE;
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- struct gl_renderbuffer_attachment *srcAtt =
- &readFB->Attachment[readFB->_ColorReadBufferIndex];
- GLuint i;
-
- blit.mask = PIPE_MASK_RGBA;
-
- if (srcAtt->Type == GL_TEXTURE) {
- /* Make sure that the gl_texture_object->pt is the current storage for
- * our miplevel. The finalize would happen at some point anyway, might
- * as well be now.
- */
- st_finalize_texture(ctx, st->pipe, srcAtt->Texture, srcAtt->CubeMapFace);
-
- struct gl_texture_object *srcObj = srcAtt->Texture;
-
- if (!srcObj || !srcObj->pt) {
- return;
- }
-
- blit.src.resource = srcObj->pt;
- blit.src.level = srcAtt->TextureLevel;
- blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
- blit.src.format = srcObj->surface_based ? srcObj->surface_format : srcObj->pt->format;
-
- if (!ctx->Color.sRGBEnabled)
- blit.src.format = util_format_linear(blit.src.format);
- }
- else {
- struct gl_renderbuffer *srcRb = readFB->_ColorReadBuffer;
- struct pipe_surface *srcSurf;
-
- if (!srcRb)
- return;
-
- st_update_renderbuffer_surface(st, srcRb);
-
- if (!srcRb->surface)
- return;
-
- srcSurf = srcRb->surface;
-
- blit.src.resource = srcSurf->texture;
- blit.src.level = srcSurf->u.tex.level;
- blit.src.box.z = srcSurf->u.tex.first_layer;
- blit.src.format = srcSurf->format;
- }
-
- for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
- struct gl_renderbuffer *dstRb = drawFB->_ColorDrawBuffers[i];
-
- if (dstRb) {
- struct pipe_surface *dstSurf;
-
- st_update_renderbuffer_surface(st, dstRb);
-
- dstSurf = dstRb->surface;
-
- if (dstSurf) {
- blit.dst.resource = dstSurf->texture;
- blit.dst.level = dstSurf->u.tex.level;
- blit.dst.box.z = dstSurf->u.tex.first_layer;
- blit.dst.format = dstSurf->format;
-
- st->pipe->blit(st->pipe, &blit);
- dstRb->defined = true; /* front buffer tracking */
- }
- }
- }
- }
-
- if (mask & depthStencil) {
- /* depth and/or stencil blit */
-
- /* get src/dst depth surfaces */
- struct gl_renderbuffer *srcDepthRb =
- readFB->Attachment[BUFFER_DEPTH].Renderbuffer;
- struct gl_renderbuffer *dstDepthRb =
- drawFB->Attachment[BUFFER_DEPTH].Renderbuffer;
- struct pipe_surface *dstDepthSurf =
- dstDepthRb ? dstDepthRb->surface : NULL;
-
- struct gl_renderbuffer *srcStencilRb =
- readFB->Attachment[BUFFER_STENCIL].Renderbuffer;
- struct gl_renderbuffer *dstStencilRb =
- drawFB->Attachment[BUFFER_STENCIL].Renderbuffer;
- struct pipe_surface *dstStencilSurf =
- dstStencilRb ? dstStencilRb->surface : NULL;
-
- if (_mesa_has_depthstencil_combined(readFB) &&
- _mesa_has_depthstencil_combined(drawFB)) {
- blit.mask = 0;
- if (mask & GL_DEPTH_BUFFER_BIT)
- blit.mask |= PIPE_MASK_Z;
- if (mask & GL_STENCIL_BUFFER_BIT)
- blit.mask |= PIPE_MASK_S;
-
- blit.dst.resource = dstDepthSurf->texture;
- blit.dst.level = dstDepthSurf->u.tex.level;
- blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
- blit.dst.format = dstDepthSurf->format;
-
- blit.src.resource = srcDepthRb->texture;
- blit.src.level = srcDepthRb->surface->u.tex.level;
- blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
- blit.src.format = srcDepthRb->surface->format;
-
- st->pipe->blit(st->pipe, &blit);
- }
- else {
- /* blitting depth and stencil separately */
-
- if (mask & GL_DEPTH_BUFFER_BIT) {
- blit.mask = PIPE_MASK_Z;
-
- blit.dst.resource = dstDepthSurf->texture;
- blit.dst.level = dstDepthSurf->u.tex.level;
- blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
- blit.dst.format = dstDepthSurf->format;
-
- blit.src.resource = srcDepthRb->texture;
- blit.src.level = srcDepthRb->surface->u.tex.level;
- blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
- blit.src.format = srcDepthRb->surface->format;
-
- st->pipe->blit(st->pipe, &blit);
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- blit.mask = PIPE_MASK_S;
-
- blit.dst.resource = dstStencilSurf->texture;
- blit.dst.level = dstStencilSurf->u.tex.level;
- blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
- blit.dst.format = dstStencilSurf->format;
-
- blit.src.resource = srcStencilRb->texture;
- blit.src.level = srcStencilRb->surface->u.tex.level;
- blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
- blit.src.format = srcStencilRb->surface->format;
-
- st->pipe->blit(st->pipe, &blit);
- }
- }
- }
-}
diff --git a/src/mesa/state_tracker/st_cb_blit.h b/src/mesa/state_tracker/st_cb_blit.h
deleted file mode 100644
index d5dba3d17f9..00000000000
--- a/src/mesa/state_tracker/st_cb_blit.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef ST_CB_BLIT_H
-#define ST_CB_BLIT_H
-
-void
-st_BlitFramebuffer(struct gl_context *ctx,
- struct gl_framebuffer *readFB,
- struct gl_framebuffer *drawFB,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
-#endif /* ST_CB_BLIT_H */