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authorBrian Paul <brianp@vmware.com>2009-02-02 07:48:10 -0700
committerBrian Paul <brianp@vmware.com>2009-02-02 07:48:10 -0700
commit92ced46eaf1f389108ed8d3d788498d799f0b385 (patch)
tree557061cec553de53cc4408917607ccd7eeeeaab8
parent5b5ddfb89c74ecb527d035e77aaf999cf0fb86b5 (diff)
mesa: move code after decls. Fixes Window build failure.
-rw-r--r--src/mesa/swrast/s_triangle.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 063130714c0..0598052f50c 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -266,9 +266,6 @@ affine_span(GLcontext *ctx, SWspan *span,
GLchan sample[4]; /* the filtered texture sample */
const GLuint texEnableSave = ctx->Texture._EnabledUnits;
- /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
- ctx->Texture._EnabledUnits = 0x0;
-
/* Instead of defining a function for each mode, a test is done
* between the outer and inner loops. This is to reduce code size
* and complexity. Observe that an optimizing compiler kills
@@ -397,6 +394,9 @@ affine_span(GLcontext *ctx, SWspan *span,
GLuint i;
GLchan *dest = span->array->rgba[0];
+ /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
+ ctx->Texture._EnabledUnits = 0x0;
+
span->intTex[0] -= FIXED_HALF;
span->intTex[1] -= FIXED_HALF;
switch (info->filter) {