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authorEric Anholt <eric@anholt.net>2011-06-17 13:16:45 -0700
committerEric Anholt <eric@anholt.net>2011-06-23 13:43:17 -0700
commit8f28c05d07c7a1919c938d81b5f524aed2c60228 (patch)
tree4d95905418be757462422e74694a592e040bd0f6
parentbabe1fc004b56202b2bd54d9689f5208dc4fd607 (diff)
vbo: Don't bother checking for stride == 0 for "any varying in a VBO".
We would still want to consider that data as being in a VBO even if we managed to produce this case, which as far as I know we can't. Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--src/mesa/vbo/vbo_rebase.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index 9068ae240a6..15e5895e95a 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -90,8 +90,7 @@ GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
- if (arrays[i]->StrideB &&
- arrays[i]->BufferObj->Name != 0)
+ if (arrays[i]->BufferObj->Name != 0)
return GL_TRUE;
return GL_FALSE;