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authorBrian <brian.paul@tungstengraphics.com>2007-07-11 13:12:33 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-07-11 13:12:33 -0600
commit8db689350d9789a754c59b00f68b53f5a7e978ee (patch)
tree16beba1dfaf1b391ed3e129819e67ded8c7852e6
parentaac212966314852936352b024bfd897485aa5e83 (diff)
remove glDepthFunc(GL_LEQUAL) change from prev commit
-rw-r--r--progs/trivial/quad-offset-units.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/progs/trivial/quad-offset-units.c b/progs/trivial/quad-offset-units.c
index 7ef96928525..d5db21469e6 100644
--- a/progs/trivial/quad-offset-units.c
+++ b/progs/trivial/quad-offset-units.c
@@ -75,14 +75,6 @@ static void Draw(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
- /*
- * Because of clamping, the Z values of the first polygon may
- * be 1.0 (the same as the clear value) so nothing would be
- * drawn if the depth func is GL_LESS. Set it to GL_LEQUAL
- * so we can see polygons with Z==1.
- */
- glDepthFunc(GL_LEQUAL);
-
/* red: offset back */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 4);