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authorRob Clark <robdclark@chromium.org>2020-05-07 13:24:46 -0700
committerEric Engestrom <eric@engestrom.ch>2020-05-13 14:44:53 +0200
commit8b409a429fdc40351c8470aff28587e62ac7bf41 (patch)
treeb8f40ed4b039546376a7b6cb09b0bcd9d9ba6a4d
parentfef7d3c73e15c532fadd249e63d920cd2b709a05 (diff)
freedreno/ir3: fix indirect cb0 load_ubo lowering
We can no longer assume that `state->ranges[0]` is block 0. It *often* is, but when we encounter a "real" ubo that we lower to `load_uniform` before a block 0 `load_ubo`, it could end up another entry in the table. Resulting in the second pass after gathering ubo ranges, not finding a valid range. Which results in a `load_ubo` for a thing that is not actually a ubo making it's way into ir3 frontend. Resulting in grabbing what we think is a ubo address out of some unrelated const register, and trying to dereference that. Which as you can imagine, fails in amusing ways. Fixes: fc850080ee3 ("ir3: Rewrite UBO push analysis to support bindless") Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4954> (cherry picked from commit d69f6fd8529b1dcefa443a8cb31bd362bb64a28c)
-rw-r--r--.pick_status.json2
-rw-r--r--src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/.pick_status.json b/.pick_status.json
index 4bec5a0ba00..b64d59081cb 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -175,7 +175,7 @@
"description": "freedreno/ir3: fix indirect cb0 load_ubo lowering",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": "fc850080ee304c2a62f7313c4b7ebe121c3ebb53"
},
diff --git a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
index 17d79b97a2e..23b6827bb28 100644
--- a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
+++ b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
@@ -98,8 +98,8 @@ gather_ubo_ranges(nir_shader *nir, nir_intrinsic_instr *instr,
/* If this is an indirect on UBO 0, we'll still lower it back to
* load_uniform. Set the range to cover all of UBO 0.
*/
- state->range[0].start = 0;
- state->range[0].end = ALIGN(nir->num_uniforms * 16, 16 * 4);
+ old_r->start = 0;
+ old_r->end = ALIGN(nir->num_uniforms * 16, 16 * 4);
}
return;