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authorKenneth Graunke <kenneth@whitecape.org>2016-01-13 15:23:48 -0800
committerKenneth Graunke <kenneth@whitecape.org>2016-01-14 21:32:59 -0800
commit824d82025d0bff9841647942aca501fba16fc1a9 (patch)
treea4f7699396ff4594956b6c5fb6526990bca7d94a
parentbb6612f06b8320911d9f86f7463f823e76969f15 (diff)
i965: Make an is_scalar boolean in brw_compile_vs().
Shorter than compiler->scalar_stage[MESA_SHADER_VERTEX], which can help with line-wrapping. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index c6a52c5d183..ca270660458 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1988,11 +1988,11 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
unsigned *final_assembly_size,
char **error_str)
{
+ const bool is_scalar = compiler->scalar_stage[MESA_SHADER_VERTEX];
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
- compiler->scalar_stage[MESA_SHADER_VERTEX]);
- shader = brw_postprocess_nir(shader, compiler->devinfo,
- compiler->scalar_stage[MESA_SHADER_VERTEX]);
+ is_scalar);
+ shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
const unsigned *assembly = NULL;
@@ -2018,7 +2018,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
* Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in
* vec4 mode, the hardware appears to wedge unless we read something.
*/
- if (compiler->scalar_stage[MESA_SHADER_VERTEX])
+ if (is_scalar)
prog_data->base.urb_read_length = DIV_ROUND_UP(nr_attributes, 2);
else
prog_data->base.urb_read_length = DIV_ROUND_UP(MAX2(nr_attributes, 1), 2);
@@ -2037,7 +2037,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
else
prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 4);
- if (compiler->scalar_stage[MESA_SHADER_VERTEX]) {
+ if (is_scalar) {
prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
fs_visitor v(compiler, log_data, mem_ctx, key, &prog_data->base.base,