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authorKenneth Graunke <kenneth@whitecape.org>2011-08-25 13:11:36 -0700
committerKenneth Graunke <kenneth@whitecape.org>2011-08-25 13:14:24 -0700
commit778ecc928388b2905d516743d0bdf19ffce03acb (patch)
tree52b5c76908a9f965b64557a83292d322b93d607f
parent116680ddc28c2c3b04fd78acdaa3ef2108c43872 (diff)
glcpp: Add GL_ARB_conservative_depth #define.
Forgotten in the patch that enabled the extension. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r--src/glsl/glcpp/glcpp-parse.y4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 0a35e88cec7..940830416c0 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1132,8 +1132,10 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_shader_texture_lod)
add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
- if (extensions->AMD_conservative_depth)
+ if (extensions->AMD_conservative_depth) {
add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
+ add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
+ }
}
language_version = 110;