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authorEric Anholt <eric@anholt.net>2011-08-19 11:58:43 -0700
committerEric Anholt <eric@anholt.net>2011-08-30 12:09:40 -0700
commit7708b25e2b5e05f262c19dde5d7f3612a7e7e166 (patch)
treed48040dd2662ac5594eb647379e3e2b12ddd686f
parent55b7fbb70ffc1f4def5c3ded63c3ef569e693731 (diff)
mesa: Make the gl_constant_value's bool occupy the same space as float/int.
At least for Intel, all our uniform components are of uint32_t size, either float or signed or unsigned int. For uploading uniform data in the driver, it's much easier to upload a full dword per uniform element instead of trying to pick out the bool byte and then fill in the top 3 bytes of pad with 0. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r--src/mesa/program/prog_parameter.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_parameter.h b/src/mesa/program/prog_parameter.h
index 1a5ed343937..4c2773a62c3 100644
--- a/src/mesa/program/prog_parameter.h
+++ b/src/mesa/program/prog_parameter.h
@@ -53,7 +53,7 @@
typedef union gl_constant_value
{
GLfloat f;
- GLboolean b;
+ GLint b;
GLint i;
GLuint u;
} gl_constant_value;