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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-20 09:35:18 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-20 09:35:18 -0600
commit6cec79dc4fc8f6ebde3e4c90ac56fa8022f2d4aa (patch)
tree5e2bcdfcf31cfa6518106ea814ba02ec311056e6
parent81724da4f61f2ba678e2e0376209e1b754e1ecab (diff)
cell: temporarily disable freeing of tiled texture memory
Allows glDrawPixels to work for now...
-rw-r--r--src/gallium/drivers/cell/ppu/cell_texture.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c
index 230e1925733..9c6741f1bc1 100644
--- a/src/gallium/drivers/cell/ppu/cell_texture.c
+++ b/src/gallium/drivers/cell/ppu/cell_texture.c
@@ -147,7 +147,13 @@ cell_texture_release(struct pipe_screen *screen,
for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
if (ct->tiled_data[i]) {
+ /* XXX need to use a fenced buffer for tiled data so that
+ * it's properly freed after rendering has completed.
+ * Disabling this free() allows glDrawPixels to work for now.
+ */
+#if 0
align_free(ct->tiled_data[i]);
+#endif
}
}