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authorMathias Fröhlich <Mathias.Froehlich@web.de>2012-02-29 18:19:33 +0100
committerMathias Fröhlich <Mathias.Froehlich@gmx.net>2012-02-29 20:35:37 +0100
commit6b48d7e83d4ed09ae8db0da2f8a100d68d6e5e66 (patch)
tree518a6bafec602ec25e1d09e7f011a8d2971697f5
parent7f9692b97dab498ad47f82394892455d43dcd08b (diff)
mesa: Remove _CosCutoffNeg from light state.
It is only used as a temporary variable during computation of _CosCutoff. So, don't store it. Reviewed-by: Alex Deucher <alexdeucher@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
-rw-r--r--src/mesa/main/light.c7
-rw-r--r--src/mesa/main/mtypes.h1
2 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index a16d0e99884..552efa7f0a6 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -161,11 +161,9 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
light->SpotCutoff = params[0];
- light->_CosCutoffNeg = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
- if (light->_CosCutoffNeg < 0)
+ light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
+ if (light->_CosCutoff < 0)
light->_CosCutoff = 0;
- else
- light->_CosCutoff = light->_CosCutoffNeg;
if (light->SpotCutoff != 180.0F)
light->_Flags |= LIGHT_SPOT;
else
@@ -1260,7 +1258,6 @@ init_light( struct gl_light *l, GLuint n )
ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 );
l->SpotExponent = 0.0;
l->SpotCutoff = 180.0;
- l->_CosCutoffNeg = -1.0f;
l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
l->ConstantAttenuation = 1.0;
l->LinearAttenuation = 0.0;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 30b9c6aac23..b5753df1a64 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -659,7 +659,6 @@ struct gl_light
GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
GLfloat SpotExponent;
GLfloat SpotCutoff; /**< in degrees */
- GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
GLfloat ConstantAttenuation;
GLfloat LinearAttenuation;