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authorBrian Paul <brianp@vmware.com>2012-02-03 11:10:40 -0700
committerBrian Paul <brianp@vmware.com>2012-02-23 07:49:08 -0700
commit6835103878afd27a1d66d29d16cbfb0b1e894a94 (patch)
treee83c6ea7ebf7b4e188a886449b7d905a05fff4a2
parent4fdf42883f4a2361facafc196fe0210ecbb0f607 (diff)
st/mesa: use pipe_sampler_view_release()
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c18
1 files changed, 5 insertions, 13 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 74ae2d11db6..d887455e605 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -137,15 +137,7 @@ st_DeleteTextureObject(struct gl_context *ctx,
if (stObj->pt)
pipe_resource_reference(&stObj->pt, NULL);
if (stObj->sampler_view) {
- if (stObj->sampler_view->context != st->pipe) {
- /* Take "ownership" of this texture sampler view by setting
- * its context pointer to this context. This avoids potential
- * crashes when the texture object is shared among contexts
- * and the original/owner context has already been destroyed.
- */
- stObj->sampler_view->context = st->pipe;
- }
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
}
_mesa_delete_texture_object(ctx, texObj);
}
@@ -450,7 +442,7 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
/* The parent texture object does not have space for this image */
pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
/* Probably out of memory.
@@ -717,7 +709,7 @@ decompress_with_blit(struct gl_context * ctx,
/* destroy the temp / dest surface */
util_destroy_rgba_surface(dst_texture, dst_surface);
- pipe_sampler_view_reference(&src_view, NULL);
+ pipe_sampler_view_release(pipe, &src_view);
}
@@ -1260,7 +1252,7 @@ st_finalize_texture(struct gl_context *ctx,
firstImage->pt != stObj->pt &&
(!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
pipe_resource_reference(&stObj->pt, firstImage->pt);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
}
/* Find gallium format for the Mesa texture */
@@ -1300,7 +1292,7 @@ st_finalize_texture(struct gl_context *ctx,
* gallium texture now. We'll make a new one below.
*/
pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
st->dirty.st |= ST_NEW_FRAMEBUFFER;
}
}