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authorBrian Paul <brianp@vmware.com>2010-10-15 16:54:03 -0600
committerBrian Paul <brianp@vmware.com>2010-10-15 16:54:03 -0600
commit61a467e515c31eb6b97b039bc3f97dbe6eafa7cb (patch)
tree3783a0652d98452a7b49a19fd39bc184176b3c73
parentb2578ef873c4c9dd831a23501a677bf523de90fc (diff)
st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
We need to keep track of three different fragment shaders: Z-only, stencil- only, and Z+stencil. Before, we were only keeping track of the first one we encountered.
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c28
-rw-r--r--src/mesa/state_tracker/st_context.h2
2 files changed, 23 insertions, 7 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 6deb01949f2..e49aba60ad0 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -172,10 +172,15 @@ make_fragment_shader_z(struct st_context *st, GLboolean write_depth, GLboolean w
{
struct gl_context *ctx = st->ctx;
struct gl_program *p;
+ struct st_fragment_program *stp;
GLuint ic = 0;
+ const GLuint shaderIndex = write_depth * 2 + write_stencil;
- if (st->drawpix.z_shader) {
- return st->drawpix.z_shader->driver_shader;
+ assert(shaderIndex < Elements(st->drawpix.shaders));
+
+ if (st->drawpix.shaders[shaderIndex]) {
+ /* already have the proper shader */
+ return st->drawpix.shaders[shaderIndex]->driver_shader;
}
/*
@@ -235,10 +240,15 @@ make_fragment_shader_z(struct st_context *st, GLboolean write_depth, GLboolean w
p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
if (write_stencil)
p->SamplersUsed |= 1 << 1;
- st->drawpix.z_shader = (struct st_fragment_program *) p;
- st_translate_fragment_program(st, st->drawpix.z_shader);
- return st->drawpix.z_shader->driver_shader;
+ stp = st_fragment_program((struct gl_fragment_program *) p);
+
+ /* save the new shader */
+ st->drawpix.shaders[shaderIndex] = stp;
+
+ st_translate_fragment_program(st, stp);
+
+ return stp->driver_shader;
}
@@ -1194,7 +1204,13 @@ void st_init_drawpixels_functions(struct dd_function_table *functions)
void
st_destroy_drawpix(struct st_context *st)
{
- st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
+ GLuint i;
+
+ for (i = 0; i < Elements(st->drawpix.shaders); i++) {
+ if (st->drawpix.shaders[i])
+ st_reference_fragprog(st, &st->drawpix.shaders[i], NULL);
+ }
+
st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
if (st->drawpix.vert_shaders[0])
ureg_free_tokens(st->drawpix.vert_shaders[0]);
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 89483ac04c8..d342c0cff1e 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -160,7 +160,7 @@ struct st_context
/** for glDraw/CopyPixels */
struct {
- struct st_fragment_program *z_shader;
+ struct st_fragment_program *shaders[4];
void *vert_shaders[2]; /**< ureg shaders */
} drawpix;