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authorBrian Paul <brianp@vmware.com>2009-04-09 14:27:36 -0600
committerBrian Paul <brianp@vmware.com>2009-04-09 15:02:47 -0600
commit5facd7986ace899673499f396897469720476799 (patch)
tree9b5cb9358770f16ac8681db6c57c8192ab43a9bc
parent790a18f2c2a4df78cf4b4f88e55036d54324497a (diff)
st: reformatting and clean-ups in texture code
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c162
1 files changed, 67 insertions, 95 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 8013e69e8e1..942f4a5575b 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -381,7 +381,7 @@ st_TexImage(GLcontext * ctx,
const struct gl_pixelstore_attrib *unpack,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
- GLsizei imageSize, int compressed)
+ GLsizei imageSize, GLboolean compressed)
{
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
@@ -395,8 +395,7 @@ st_TexImage(GLcontext * ctx,
/* gallium does not support texture borders, strip it off */
if (border) {
- strip_texture_border(border, &width, &height, &depth,
- unpack, &unpackNB);
+ strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
unpack = &unpackNB;
texImage->Width = width;
texImage->Height = height;
@@ -516,7 +515,8 @@ st_TexImage(GLcontext * ctx,
pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
unpack,
"glCompressedTexImage");
- } else {
+ }
+ else {
pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
format, type,
pixels, unpack, "glTexImage");
@@ -565,7 +565,7 @@ st_TexImage(GLcontext * ctx,
else {
GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height,
format, type);
- int i;
+ GLint i;
const GLubyte *src = (const GLubyte *) pixels;
for (i = 0; i++ < depth;) {
@@ -616,9 +616,9 @@ st_TexImage3D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_TexImage(ctx, 3, target, level,
- internalFormat, width, height, depth, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
+ border, format, type, pixels, unpack, texObj, texImage,
+ 0, GL_FALSE);
}
@@ -632,9 +632,8 @@ st_TexImage2D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_TexImage(ctx, 2, target, level,
- internalFormat, width, height, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
@@ -648,9 +647,8 @@ st_TexImage1D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_TexImage(ctx, 1, target, level,
- internalFormat, width, 1, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
@@ -662,9 +660,8 @@ st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_TexImage(ctx, 2, target, level,
- internalFormat, width, height, 1, border,
- 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
+ st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
+ 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
}
@@ -676,15 +673,14 @@ static void
st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, int compressed)
+ struct gl_texture_image *texImage, GLboolean compressed)
{
struct st_texture_image *stImage = st_texture_image(texImage);
GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack,
texImage->Width,
texImage->Height,
format, type);
- GLuint depth;
- GLuint i;
+ GLuint depth, i;
GLubyte *dest;
/* Map */
@@ -719,7 +715,8 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
if (compressed) {
_mesa_get_compressed_teximage(ctx, target, level, dest,
texObj, texImage);
- } else {
+ }
+ else {
_mesa_get_teximage(ctx, target, level, format, type, dest,
texObj, texImage);
}
@@ -750,8 +747,8 @@ st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_get_tex_image(ctx, target, level, format, type, pixels,
- texObj, texImage, 0);
+ st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
+ GL_FALSE);
}
@@ -761,17 +758,14 @@ st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_get_tex_image(ctx, target, level, 0, 0, pixels,
- (struct gl_texture_object *) texObj,
- (struct gl_texture_image *) texImage, 1);
+ st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
+ GL_TRUE);
}
static void
-st_TexSubimage(GLcontext * ctx,
- GLint dims,
- GLenum target, GLint level,
+st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
@@ -783,7 +777,7 @@ st_TexSubimage(GLcontext * ctx,
GLuint dstRowStride;
GLuint srcImageStride = _mesa_image_image_stride(packing, width, height,
format, type);
- int i;
+ GLint i;
const GLubyte *src;
DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
@@ -852,73 +846,58 @@ st_TexSubimage(GLcontext * ctx,
static void
-st_TexSubImage3D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
- st_TexSubimage(ctx, 3, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels, packing, texObj, texImage);
+ st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels, packing, texObj, texImage);
}
static void
-st_TexSubImage2D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
- st_TexSubimage(ctx, 2, target, level,
- xoffset, yoffset, 0,
- width, height, 1,
- format, type, pixels, packing, texObj, texImage);
+ st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, type,
+ pixels, packing, texObj, texImage);
}
static void
-st_TexSubImage1D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
- st_TexSubimage(ctx, 1, target, level,
- xoffset, 0, 0,
- width, 1, 1,
+ st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
format, type, pixels, packing, texObj, texImage);
}
/**
- * Do a CopyTexSubImage operation using a read transfer from the source, a write
- * transfer to the destination and get_tile()/put_tile() to access the pixels/texels.
+ * Do a CopyTexSubImage operation using a read transfer from the source,
+ * a write transfer to the destination and get_tile()/put_tile() to access
+ * the pixels/texels.
*
* Note: srcY=0=TOP of renderbuffer
*/
static void
-fallback_copy_texsubimage(GLcontext *ctx,
- GLenum target,
- GLint level,
+fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
struct st_renderbuffer *strb,
struct st_texture_image *stImage,
GLenum baseFormat,
@@ -980,8 +959,8 @@ fallback_copy_texsubimage(GLcontext *ctx,
if (tempSrc && texDest) {
const GLint dims = 2;
+ const GLint dstRowStride = stImage->transfer->stride;
struct gl_texture_image *texImage = &stImage->base;
- GLint dstRowStride = stImage->transfer->stride;
struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
@@ -1095,7 +1074,6 @@ st_copy_texsubimage(GLcontext *ctx,
if (src_format == dest_format && !do_flip) {
/* use surface_copy() / blit */
-
dest_surface = screen->get_tex_surface(screen, stImage->pt,
stImage->face, stImage->level,
destZ,
@@ -1179,11 +1157,6 @@ st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
-#if 0
- if (border)
- goto fail;
-#endif
-
/* Setup or redefine the texture object, texture and texture
* image. Don't populate yet.
*/
@@ -1274,8 +1247,8 @@ calculate_first_last_level(struct st_texture_object *stObj)
* and having firstLevel and lastLevel as signed prevents the need for
* extra sign checks.
*/
- int firstLevel;
- int lastLevel;
+ GLint firstLevel;
+ GLint lastLevel;
/* Yes, this looks overly complicated, but it's all needed.
*/
@@ -1330,15 +1303,15 @@ copy_image_data_to_texture(struct st_context *st,
/* More straightforward upload.
*/
st_texture_image_data(st->pipe,
- stObj->pt,
- stImage->face,
- dstLevel,
- stImage->base.Data,
- stImage->base.RowStride *
- stObj->pt->block.size,
- stImage->base.RowStride *
- stImage->base.Height *
- stObj->pt->block.size);
+ stObj->pt,
+ stImage->face,
+ dstLevel,
+ stImage->base.Data,
+ stImage->base.RowStride *
+ stObj->pt->block.size,
+ stImage->base.RowStride *
+ stImage->base.Height *
+ stObj->pt->block.size);
_mesa_align_free(stImage->base.Data);
stImage->base.Data = NULL;
}
@@ -1384,7 +1357,6 @@ st_finalize_texture(GLcontext *ctx,
if (firstImage->pt &&
firstImage->pt != stObj->pt &&
firstImage->pt->last_level >= stObj->lastLevel) {
-
pipe_texture_reference(&stObj->pt, firstImage->pt);
}