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authorBrian Paul <brianp@vmware.com>2009-09-27 20:51:18 -0600
committerBrian Paul <brianp@vmware.com>2009-09-27 20:51:18 -0600
commit5cf5d4be21bdac203dc244e9b773a852ddb1baf1 (patch)
tree848a13c4bc1a7c502c12eae5b7e1e139d6c1b377
parent5978cbdf7728df7952c9c04165ece23394a5fb95 (diff)
mesa: use more format helper functions
-rw-r--r--src/mesa/main/fbobject.c14
-rw-r--r--src/mesa/main/texgetimage.c30
2 files changed, 27 insertions, 17 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 13f49da5a78..04419da6e59 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -35,6 +35,7 @@
#include "buffers.h"
#include "context.h"
#include "fbobject.h"
+#include "formats.h"
#include "framebuffer.h"
#include "hash.h"
#include "macros.h"
@@ -356,6 +357,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
if (att->Type == GL_TEXTURE) {
const struct gl_texture_object *texObj = att->Texture;
struct gl_texture_image *texImage;
+ GLenum baseFormat;
if (!texObj) {
att_incomplete("no texobj");
@@ -382,26 +384,28 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
return;
}
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat);
+
if (format == GL_COLOR) {
- if (texImage->TexFormat->BaseFormat != GL_RGB &&
- texImage->TexFormat->BaseFormat != GL_RGBA) {
+ if (baseFormat != GL_RGB &&
+ baseFormat != GL_RGBA) {
att_incomplete("bad format");
att->Complete = GL_FALSE;
return;
}
- if (texImage->TexFormat->TexelBytes == 0) {
+ if (_mesa_is_format_compressed(texImage->TexFormat->MesaFormat)) {
att_incomplete("compressed internalformat");
att->Complete = GL_FALSE;
return;
}
}
else if (format == GL_DEPTH) {
- if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
+ if (baseFormat == GL_DEPTH_COMPONENT) {
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
ctx->Extensions.ARB_depth_texture &&
- texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 14d6fc76590..2575d0d868e 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -160,15 +160,16 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
if (format == GL_COLOR_INDEX) {
GLuint indexRow[MAX_WIDTH];
GLint col;
+ GLuint indexBits = _mesa_get_format_bits(texImage->TexFormat->MesaFormat, GL_TEXTURE_INDEX_SIZE_EXT);
/* Can't use FetchTexel here because that returns RGBA */
- if (texImage->TexFormat->IndexBits == 8) {
+ if (indexBits == 8) {
const GLubyte *src = (const GLubyte *) texImage->Data;
src += width * (img * texImage->Height + row);
for (col = 0; col < width; col++) {
indexRow[col] = src[col];
}
}
- else if (texImage->TexFormat->IndexBits == 16) {
+ else if (indexBits == 16) {
const GLushort *src = (const GLushort *) texImage->Data;
src += width * (img * texImage->Height + row);
for (col = 0; col < width; col++) {
@@ -257,6 +258,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
GLfloat rgba[MAX_WIDTH][4];
GLint col;
GLbitfield transferOps = 0x0;
+ GLenum dataType =
+ _mesa_get_format_datatype(texImage->TexFormat->MesaFormat);
/* clamp does not apply to GetTexImage (final conversion)?
* Looks like we need clamp though when going from format
@@ -265,8 +268,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA)
transferOps |= IMAGE_CLAMP_BIT;
else if (!type_with_negative_values(type) &&
- (texImage->TexFormat->DataType == GL_FLOAT ||
- texImage->TexFormat->DataType == GL_SIGNED_NORMALIZED))
+ (dataType == GL_FLOAT ||
+ dataType == GL_SIGNED_NORMALIZED))
transferOps |= IMAGE_CLAMP_BIT;
for (col = 0; col < width; col++) {
@@ -372,6 +375,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLenum baseFormat;
if (maxLevels == 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
@@ -434,40 +438,42 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
/* out of memory */
return GL_TRUE;
}
+
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat);
/* Make sure the requested image format is compatible with the
* texture's format. Note that a color index texture can be converted
* to RGBA so that combo is allowed.
*/
if (_mesa_is_color_format(format)
- && !_mesa_is_color_format(texImage->TexFormat->BaseFormat)
- && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_color_format(baseFormat)
+ && !_mesa_is_index_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_index_format(format)
- && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_index_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_depth_format(format)
- && !_mesa_is_depth_format(texImage->TexFormat->BaseFormat)
- && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_depth_format(baseFormat)
+ && !_mesa_is_depthstencil_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_ycbcr_format(format)
- && !_mesa_is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_ycbcr_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_depthstencil_format(format)
- && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_depthstencil_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_dudv_format(format)
- && !_mesa_is_dudv_format(texImage->TexFormat->BaseFormat)) {
+ && !_mesa_is_dudv_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}