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authorDave Airlie <airlied@redhat.com>2015-12-07 10:06:44 +1000
committerDave Airlie <airlied@redhat.com>2015-12-07 10:06:44 +1000
commit5ca98257580b7e1258d7360fd546c0d45a0e43cb (patch)
treedf9f49b7f5381bba20937b7dcfde6108cb1f5ae4
parent7fa2914b062a939e415168e07668b86476d125b9 (diff)
docs: consolidate r600 entry in GL3.txt
Though fp64 emulation still needs to be done for a lot of the evergreen hw.
-rw-r--r--docs/GL3.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 0051cb8e761..50b429cee15 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -92,11 +92,11 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
-GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi
+GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
- GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, llvmpipe, softpipe)
- GL_ARB_draw_indirect DONE (i965, r600, llvmpipe, softpipe)
- GL_ARB_gpu_shader5 DONE (i965, r600)
+ GL_ARB_draw_buffers_blend DONE (i965, nv50, llvmpipe, softpipe)
+ GL_ARB_draw_indirect DONE (i965, llvmpipe, softpipe)
+ GL_ARB_gpu_shader5 DONE (i965)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE ()
@@ -109,16 +109,16 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
- GL_ARB_gpu_shader_fp64 DONE (r600, llvmpipe, softpipe)
- GL_ARB_sample_shading DONE (i965, nv50, r600)
- GL_ARB_shader_subroutine DONE (i965, nv50, r600, llvmpipe, softpipe)
- GL_ARB_tessellation_shader DONE (r600)
- GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, llvmpipe, softpipe)
- GL_ARB_texture_cube_map_array DONE (i965, nv50, r600, llvmpipe, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50, r600, llvmpipe, softpipe)
- GL_ARB_texture_query_lod DONE (i965, nv50, r600, softpipe)
- GL_ARB_transform_feedback2 DONE (i965, nv50, r600, llvmpipe, softpipe)
- GL_ARB_transform_feedback3 DONE (i965, nv50, r600, llvmpipe, softpipe)
+ GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
+ GL_ARB_sample_shading DONE (i965, nv50)
+ GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe)
+ GL_ARB_tessellation_shader DONE ()
+ GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe)
+ GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe)
+ GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe)
+ GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
+ GL_ARB_transform_feedback2 DONE (i965, nv50, llvmpipe, softpipe)
+ GL_ARB_transform_feedback3 DONE (i965, nv50, llvmpipe, softpipe)
GL 4.1, GLSL 4.10 --- all DONE: nvc0, radeonsi