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authorDanylo Piliaiev <danylo.piliaiev@globallogic.com>2020-08-17 18:22:47 +0300
committerMarge Bot <eric+marge@anholt.net>2020-08-21 15:00:51 +0000
commit5922d57a184fcb27955d959e949e1ef68873bd19 (patch)
treef32a8ec5538aebd9ce496b8448edf5271c0a55c2
parente93979ba599355c42df01a89073362b970489a3a (diff)
glsl: Eliminate assigments to out-of-bounds elements of vector
Several optimization paths, including constant folding, can lead to indexing vector with an out of bounds index. Out-of-bounds writes could be eliminated per spec: Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says: "In the subsections described above for array, vector, matrix and structure accesses, any out-of-bounds access produced undefined behavior.... Out-of-bounds writes may be discarded or overwrite other variables of the active program." Fixes piglit tests: spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-1 spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-6 CC: <mesa-stable@lists.freedesktop.org> Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Marcin Ĺšlusarz <marcin.slusarz@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>
-rw-r--r--.gitlab-ci/piglit/quick_shader.txt6
-rw-r--r--src/compiler/glsl/lower_vector_derefs.cpp32
2 files changed, 26 insertions, 12 deletions
diff --git a/.gitlab-ci/piglit/quick_shader.txt b/.gitlab-ci/piglit/quick_shader.txt
index ff29f613bc7..71a8b4f51af 100644
--- a/.gitlab-ci/piglit/quick_shader.txt
+++ b/.gitlab-ci/piglit/quick_shader.txt
@@ -369,8 +369,6 @@ spec/glsl-1.10/execution/built-in-functions/fs-pow-float-float: fail
spec/glsl-1.10/execution/built-in-functions/vs-pow-float-float: fail
spec/glsl-1.10/preprocessor/extension-defined-test: skip
spec/glsl-1.10/preprocessor/extension-if-1: skip
-spec/glsl-1.20/execution/vector-out-of-bounds-access/fs-vec4-out-of-bounds-1: crash
-spec/glsl-1.20/execution/vector-out-of-bounds-access/fs-vec4-out-of-bounds-6: crash
spec/glsl-1.30/execution/fs-texturegrad-miplevels: fail
spec/glsl-1.30/execution/fs-texturelod-miplevels: fail
spec/glsl-1.30/execution/fs-texturelod-miplevels-biased: fail
@@ -592,9 +590,9 @@ spec/nv_viewport_swizzle/viewport_swizzle: skip
summary:
name: results
---- --------
- pass: 15784
+ pass: 15786
fail: 104
- crash: 172
+ crash: 170
skip: 315
timeout: 0
warn: 0
diff --git a/src/compiler/glsl/lower_vector_derefs.cpp b/src/compiler/glsl/lower_vector_derefs.cpp
index 0c09630fa03..8a37e35b606 100644
--- a/src/compiler/glsl/lower_vector_derefs.cpp
+++ b/src/compiler/glsl/lower_vector_derefs.cpp
@@ -136,15 +136,31 @@ vector_deref_visitor::visit_enter(ir_assignment *ir)
ir->write_mask = (1 << new_lhs->type->vector_elements) - 1;
ir->set_lhs(new_lhs);
}
- } else if (new_lhs->ir_type != ir_type_swizzle) {
- ir->set_lhs(new_lhs);
- ir->write_mask = 1 << old_index_constant->get_uint_component(0);
} else {
- /* If the "new" LHS is a swizzle, use the set_lhs helper to instead
- * swizzle the RHS.
- */
- unsigned component[1] = { old_index_constant->get_uint_component(0) };
- ir->set_lhs(new(mem_ctx) ir_swizzle(new_lhs, component, 1));
+ unsigned index = old_index_constant->get_uint_component(0);
+
+ if (index >= new_lhs->type->vector_elements) {
+ /* Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
+ *
+ * In the subsections described above for array, vector, matrix and
+ * structure accesses, any out-of-bounds access produced undefined
+ * behavior.... Out-of-bounds writes may be discarded or overwrite
+ * other variables of the active program.
+ */
+ ir->remove();
+ return visit_continue;
+ }
+
+ if (new_lhs->ir_type != ir_type_swizzle) {
+ ir->set_lhs(new_lhs);
+ ir->write_mask = 1 << index;
+ } else {
+ /* If the "new" LHS is a swizzle, use the set_lhs helper to instead
+ * swizzle the RHS.
+ */
+ unsigned component[1] = { index };
+ ir->set_lhs(new(mem_ctx) ir_swizzle(new_lhs, component, 1));
+ }
}
return ir_rvalue_enter_visitor::visit_enter(ir);