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authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>2020-07-20 17:51:52 -0400
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>2020-08-12 09:59:20 -0400
commit56f9cc9948745b570704f20e18f0247628817de5 (patch)
treea2ee35fe6f94f5b35210762fe2fbb744f28fe98a
parent965537df2afcaf94c4b96c2acd5e8f7036f71829 (diff)
panfrost: Account for modifiers when creating BO
If specified, use the modifier directly. If unspecified, pick our own modifier. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Tested-by: Icecream95 <ixn@keemail.me> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6159>
-rw-r--r--src/gallium/drivers/panfrost/pan_resource.c103
1 files changed, 62 insertions, 41 deletions
diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c
index 8be9c43811b..21a56479a90 100644
--- a/src/gallium/drivers/panfrost/pan_resource.c
+++ b/src/gallium/drivers/panfrost/pan_resource.c
@@ -367,29 +367,25 @@ panfrost_setup_slices(struct panfrost_resource *pres, size_t *bo_size)
}
}
-static void
-panfrost_resource_create_bo(struct panfrost_device *dev, struct panfrost_resource *pres)
-{
- struct pipe_resource *res = &pres->base;
+/* Based on the usage, determine if it makes sense to use u-inteleaved tiling.
+ * We only have routines to tile 2D textures of sane bpps. On the hardware
+ * level, not all usages are valid for tiling. Finally, if the app is hinting
+ * that the contents frequently change, tiling will be a loss.
+ *
+ * Due to incomplete information on some platforms, we may need to force tiling
+ * in some cases */
- /* Based on the usage, figure out what storing will be used. There are
- * various tradeoffs:
- *
- * Linear: the basic format, bad for memory bandwidth, bad for cache
- * use. Zero-copy, though. Renderable.
- *
- * Tiled: Not compressed, but cache-optimized. Expensive to write into
- * (due to software tiling), but cheap to sample from. Ideal for most
- * textures.
- *
- * AFBC: Compressed and renderable (so always desirable for non-scanout
- * rendertargets). Cheap to sample from. The format is black box, so we
- * can't read/write from software.
- *
- * Tiling textures is almost always faster, unless we only use it once.
- * Only a few types of resources can be tiled, ensure the bind is only
- * (a combination of) one of the following */
+static bool
+panfrost_can_linear(struct panfrost_device *dev, const struct panfrost_resource *pres)
+{
+ /* XXX: We should be able to do linear Z/S with the right bits.. */
+ return !((pres->base.bind & PIPE_BIND_DEPTH_STENCIL) &&
+ (dev->quirks & (MIDGARD_SFBD | IS_BIFROST)));
+}
+static bool
+panfrost_should_tile(struct panfrost_device *dev, const struct panfrost_resource *pres)
+{
const unsigned valid_binding =
PIPE_BIND_DEPTH_STENCIL |
PIPE_BIND_RENDER_TARGET |
@@ -398,25 +394,50 @@ panfrost_resource_create_bo(struct panfrost_device *dev, struct panfrost_resourc
PIPE_BIND_DISPLAY_TARGET;
unsigned bpp = util_format_get_blocksizebits(pres->internal_format);
- bool is_2d = (res->target == PIPE_TEXTURE_2D) || (res->target == PIPE_TEXTURE_RECT);
- bool is_sane_bpp = bpp == 8 || bpp == 16 || bpp == 24 || bpp == 32 || bpp == 64 || bpp == 128;
- bool should_tile = (res->usage != PIPE_USAGE_STREAM);
- bool must_tile = (res->bind & PIPE_BIND_DEPTH_STENCIL) &&
- (dev->quirks & (MIDGARD_SFBD | IS_BIFROST));
- bool can_tile = is_2d && is_sane_bpp && ((res->bind & ~valid_binding) == 0);
-
- /* FBOs we would like to checksum, if at all possible */
- bool can_checksum = !(res->bind & ~valid_binding);
- bool should_checksum = res->bind & PIPE_BIND_RENDER_TARGET;
-
- pres->checksummed = can_checksum && should_checksum;
-
- /* Set the modifier appropriately */
- assert(!(must_tile && !can_tile)); /* must_tile => can_tile */
- pres->modifier = ((can_tile && should_tile) || must_tile) ?
- DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED :
- DRM_FORMAT_MOD_LINEAR;
- pres->modifier_constant = must_tile || !can_tile;
+
+ bool is_sane_bpp =
+ bpp == 8 || bpp == 16 || bpp == 24 || bpp == 32 ||
+ bpp == 64 || bpp == 128;
+
+ bool is_2d = (pres->base.target == PIPE_TEXTURE_2D)
+ || (pres->base.target == PIPE_TEXTURE_RECT);
+
+ bool can_tile = is_2d && is_sane_bpp && ((pres->base.bind & ~valid_binding) == 0);
+
+ if (!panfrost_can_linear(dev, pres)) {
+ assert(can_tile);
+ return true;
+ }
+
+ return can_tile && (pres->base.usage != PIPE_USAGE_STREAM);
+}
+
+static uint64_t
+panfrost_best_modifier(struct panfrost_device *dev,
+ const struct panfrost_resource *pres)
+{
+ if (panfrost_should_tile(dev, pres))
+ return DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED;
+ else
+ return DRM_FORMAT_MOD_LINEAR;
+}
+
+static void
+panfrost_resource_create_bo(struct panfrost_device *dev, struct panfrost_resource *pres,
+ uint64_t modifier)
+{
+ struct pipe_resource *res = &pres->base;
+
+ pres->modifier = (modifier != DRM_FORMAT_MOD_INVALID) ? modifier :
+ panfrost_best_modifier(dev, pres);
+ pres->checksummed = (res->bind & PIPE_BIND_RENDER_TARGET);
+
+ /* We can only switch tiled->linear if the resource isn't already
+ * linear, and if we control the modifier, and if the resource can be
+ * linear. */
+ pres->modifier_constant = !((pres->modifier != DRM_FORMAT_MOD_LINEAR)
+ && (modifier == DRM_FORMAT_INVALID)
+ && panfrost_can_linear(dev, pres));
size_t bo_size;
@@ -509,7 +530,7 @@ panfrost_resource_create_with_modifier(struct pipe_screen *screen,
util_range_init(&so->valid_buffer_range);
- panfrost_resource_create_bo(dev, so);
+ panfrost_resource_create_bo(dev, so, modifier);
panfrost_resource_set_damage_region(NULL, &so->base, 0, NULL);
if (template->bind & PIPE_BIND_INDEX_BUFFER)