diff options
author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | 2021-04-07 11:00:06 -0400 |
---|---|---|
committer | Marge Bot <eric+marge@anholt.net> | 2021-05-10 02:21:13 +0000 |
commit | 564519dc84c527a4f6e952a5f0374008d26c5ec0 (patch) | |
tree | 1b15213c879f09df05594e0cb6f47a907dda46ba | |
parent | 25ab2347f8f70b582e9a24a9981f04aff54e131c (diff) |
zink: rework memory_barrier hook again (third time's the charm)
this improves granularity for the barriers and is more in line with the
spec for glMemoryBarrier
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10706>
-rw-r--r-- | src/gallium/drivers/zink/zink_context.c | 47 |
1 files changed, 22 insertions, 25 deletions
diff --git a/src/gallium/drivers/zink/zink_context.c b/src/gallium/drivers/zink/zink_context.c index 5b4b7dadbb9..6b180d932fb 100644 --- a/src/gallium/drivers/zink/zink_context.c +++ b/src/gallium/drivers/zink/zink_context.c @@ -1978,14 +1978,14 @@ zink_texture_barrier(struct pipe_context *pctx, unsigned flags) } static inline void -mem_barrier(struct zink_batch *batch, VkPipelineStageFlags stage, VkAccessFlags src, VkAccessFlags dst) +mem_barrier(struct zink_batch *batch, VkPipelineStageFlags src_stage, VkPipelineStageFlags dst_stage, VkAccessFlags src, VkAccessFlags dst) { VkMemoryBarrier mb; mb.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; mb.pNext = NULL; mb.srcAccessMask = src; mb.dstAccessMask = dst; - vkCmdPipelineBarrier(batch->state->cmdbuf, stage, stage, 0, 1, &mb, 0, NULL, 0, NULL); + vkCmdPipelineBarrier(batch->state->cmdbuf, src_stage, dst_stage, 0, 1, &mb, 0, NULL, 0, NULL); } static void @@ -2010,47 +2010,44 @@ zink_memory_barrier(struct pipe_context *pctx, unsigned flags) /* TODO: this should flush all persistent buffers in use as I think */ } - if (flags & (PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_TEXTURE | - PIPE_BARRIER_IMAGE | PIPE_BARRIER_GLOBAL_BUFFER)) - mem_barrier(batch, all_flags, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, - VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT); + if (flags & (PIPE_BARRIER_TEXTURE | PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_IMAGE)) + mem_barrier(batch, all_flags, all_flags, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT); - if (flags & (PIPE_BARRIER_QUERY_BUFFER | PIPE_BARRIER_IMAGE)) - mem_barrier(batch, VK_PIPELINE_STAGE_TRANSFER_BIT, - VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, - VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT); + if (flags & PIPE_BARRIER_QUERY_BUFFER) + mem_barrier(batch, all_flags, VK_PIPELINE_STAGE_TRANSFER_BIT, + VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT); if (flags & PIPE_BARRIER_VERTEX_BUFFER) - mem_barrier(batch, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, - VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, + mem_barrier(batch, all_flags, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, + VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT); if (flags & PIPE_BARRIER_INDEX_BUFFER) - mem_barrier(batch, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, - VK_ACCESS_INDEX_READ_BIT, + mem_barrier(batch, all_flags, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, + VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT); - if (flags & (PIPE_BARRIER_CONSTANT_BUFFER | PIPE_BARRIER_IMAGE)) - mem_barrier(batch, all_flags, - VK_ACCESS_UNIFORM_READ_BIT, + if (flags & PIPE_BARRIER_CONSTANT_BUFFER) + mem_barrier(batch, all_flags, all_flags, + VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT); if (flags & PIPE_BARRIER_INDIRECT_BUFFER) - mem_barrier(batch, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, - VK_ACCESS_INDIRECT_COMMAND_READ_BIT, + mem_barrier(batch, all_flags, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, + VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_INDIRECT_COMMAND_READ_BIT); if (flags & PIPE_BARRIER_FRAMEBUFFER) { - mem_barrier(batch, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, - VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, - VK_ACCESS_COLOR_ATTACHMENT_READ_BIT); - mem_barrier(batch, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, + mem_barrier(batch, all_flags, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, + VK_ACCESS_SHADER_WRITE_BIT, + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT); + mem_barrier(batch, all_flags, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT); } if (flags & PIPE_BARRIER_STREAMOUT_BUFFER) - mem_barrier(batch, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | - VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT, + mem_barrier(batch, all_flags, + VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT, VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT, VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT); |