diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2010-11-25 00:09:43 -0800 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-12-15 14:38:37 -0800 |
commit | 50ec3c74e3f479eb755aecb20aaa417a57197719 (patch) | |
tree | b7728f89b6e3589cc39292dfb2a3e4ba3b44ebc9 | |
parent | d595657e5a20129d637464ddb6fd4e4aa492401d (diff) |
glsl: Don't inline function prototypes.
Currently, the standalone compiler tries to do function inlining before
linking shaders (including linking against the built-in functions).
This resulted in the built-in function _prototypes_ being inlined rather
than the actual function definition.
This is only known to fix a bug in the standalone compiler; most
programs should be unaffected. Still, it seems like a good idea.
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit e8a24c65bc06a2a098c05728df0da1e5ed61b1de)
-rw-r--r-- | src/glsl/ir_function_can_inline.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/ir_function_can_inline.cpp b/src/glsl/ir_function_can_inline.cpp index f29f277ef4b..c367c30e44f 100644 --- a/src/glsl/ir_function_can_inline.cpp +++ b/src/glsl/ir_function_can_inline.cpp @@ -60,6 +60,8 @@ can_inline(ir_call *call) { ir_function_can_inline_visitor v; const ir_function_signature *callee = call->get_callee(); + if (!callee->is_defined) + return false; v.run((exec_list *) &callee->body); |