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authorBrian Paul <brianp@vmware.com>2010-04-01 22:15:16 -0600
committerBrian Paul <brianp@vmware.com>2010-04-01 22:17:14 -0600
commit50a75a0b4a1ebbc54feff1a7dc2c71b27d8a5067 (patch)
tree41ce3ca381a95bb6f67b47ab2ce4ac11fe164b90
parent3100f31b747a3294e1e7043ed9a61d8b90bf423a (diff)
docs: update GL3 / GL_ARB_fragment_coord_conventions status
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index a485878af2d..565ce2b2345 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -57,7 +57,7 @@ GLSL 1.50 not started
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) not started
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
Provoking vertex (GL_ARB_provoking_vertex) DONE
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
Multisample textures (GL_ARB_texture_multisample) not started