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authorKenneth Graunke <kenneth@whitecape.org>2010-06-29 10:02:01 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-06-29 11:12:54 -0700
commit50577b96ac07bc24af1ef8e2490cb633aa84dd7d (patch)
treeee0260c787dd8060ece65c8f5dba1015a7f3ed1e
parent6de825650560198eb97f19e72b2d56e68e3d7a63 (diff)
glsl2: Update TODO.
-rw-r--r--src/glsl/TODO5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/glsl/TODO b/src/glsl/TODO
index 193cfc767d8..c702eb4927e 100644
--- a/src/glsl/TODO
+++ b/src/glsl/TODO
@@ -43,10 +43,7 @@
- Care must be taken to handle both the 1.10 rules and the 1.20+ rules. In
1.10, built-in functions cannot be constant expressions.
-- Detect non-void functions that lack a return statement
-
-- Detect return statements with a type not matching the funciton's
- return type.
+- Detect code paths in non-void functions that don't reach a return statement
- Handle over-riding built-in functions
- Is the overload per-compilation unit or per-linked shader?