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authorIan Romanick <ian.d.romanick@intel.com>2013-11-05 14:34:03 -0800
committerIan Romanick <ian.d.romanick@intel.com>2014-01-15 10:02:47 -0800
commit4fcdb75268fe844c60d9c53f0dfd38d7460dea00 (patch)
tree7635d8419c6b3da28fa43f5c327e0405c7fa5655
parent0a75909b3f554b20c9672fc72efbc4f6ec3ce4ea (diff)
i915: Remove spurious calls to DepthRange
For both i830 and i915, the driver DepthRange function just calls intelCalcViewport. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: Eric Anholt <eric@anholt.net>
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c6
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c5
2 files changed, 2 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index f988a834ad8..f8749a53f9a 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -832,16 +832,12 @@ i830_update_draw_buffer(struct intel_context *intel)
fb->_NumColorDrawBuffers);
intel->NewGLState |= _NEW_BUFFERS;
- /* update viewport since it depends on window size */
- intelCalcViewport(ctx);
-
/* Set state we know depends on drawable parameters:
*/
+ intelCalcViewport(ctx);
ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.Width, ctx->Scissor.Height);
- ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
-
/* Update culling direction which changes depending on the
* orientation of the buffer:
*/
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 3368fe43f2e..755d32291ea 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -806,14 +806,11 @@ i915_update_draw_buffer(struct intel_context *intel)
fb->_NumColorDrawBuffers);
intel->NewGLState |= _NEW_BUFFERS;
- /* update viewport since it depends on window size */
- intelCalcViewport(ctx);
-
/* Set state we know depends on drawable parameters:
*/
+ intelCalcViewport(ctx);
ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.Width, ctx->Scissor.Height);
- ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
/* Update culling direction which changes depending on the
* orientation of the buffer: