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authorRob Clark <robclark@freedesktop.org>2014-09-29 14:29:04 -0400
committerEmil Velikov <emil.l.velikov@gmail.com>2014-10-29 17:44:01 +0000
commit4d20bc6e8d7745ccdd3233d26d4c1699d1d1ea9b (patch)
treeaf836bee94f4e91f2249444605b24ab672a4a959
parentf1fd768b988f8b0c74661c51a47f86c78e3e1185 (diff)
freedreno/a3xx: re-emit shaders on variant change
We need to keep track if a state change other than frag/vert shader state will trigger us to need a different shader variant, and if necessary mark the appropriate shader state as dirty. Otherwise we will forget to re-emit the shader state. Signed-off-by: Rob Clark <robclark@freedesktop.org> (cherry picked from commit dce96f6da2d8ec4c17403db57326731dcf9d6051)
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_context.h9
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_draw.c42
2 files changed, 50 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_context.h b/src/gallium/drivers/freedreno/a3xx/fd3_context.h
index 48bbb47e9ca..2736470b93a 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_context.h
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_context.h
@@ -35,6 +35,9 @@
#include "freedreno_context.h"
+#include "ir3_shader.h"
+
+
struct fd3_context {
struct fd_context base;
@@ -86,6 +89,12 @@ struct fd3_context {
* shader:
*/
unsigned fsaturate_s, fsaturate_t, fsaturate_r;
+
+ /* some state changes require a different shader variant. Keep
+ * track of this so we know when we need to re-emit shader state
+ * due to variant change. See fixup_shader_state()
+ */
+ struct ir3_shader_key last_key;
};
static INLINE struct fd3_context *
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
index f7a5fcafd9a..bd395f602b0 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
@@ -96,10 +96,45 @@ draw_impl(struct fd_context *ctx, const struct pipe_draw_info *info,
info);
}
+/* fixup dirty shader state in case some "unrelated" (from the state-
+ * tracker's perspective) state change causes us to switch to a
+ * different variant.
+ */
+static void
+fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
+{
+ struct fd3_context *fd3_ctx = fd3_context(ctx);
+ struct ir3_shader_key *last_key = &fd3_ctx->last_key;
+
+ if (memcmp(last_key, key, sizeof(*key))) {
+ ctx->dirty |= FD_DIRTY_PROG;
+
+ if ((last_key->vsaturate_s != key->vsaturate_s) ||
+ (last_key->vsaturate_t != key->vsaturate_t) ||
+ (last_key->vsaturate_r != key->vsaturate_r))
+ ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
+
+ if ((last_key->fsaturate_s != key->fsaturate_s) ||
+ (last_key->fsaturate_t != key->fsaturate_t) ||
+ (last_key->fsaturate_r != key->fsaturate_r))
+ ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+
+ if (last_key->color_two_side != key->color_two_side)
+ ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+
+ if (last_key->half_precision != key->half_precision)
+ ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+
+ if (last_key->alpha != key->alpha)
+ ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+
+ fd3_ctx->last_key = *key;
+ }
+}
+
static void
fd3_draw(struct fd_context *ctx, const struct pipe_draw_info *info)
{
- unsigned dirty = ctx->dirty;
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct ir3_shader_key key = {
/* do binning pass first: */
@@ -116,6 +151,11 @@ fd3_draw(struct fd_context *ctx, const struct pipe_draw_info *info)
.fsaturate_t = fd3_ctx->fsaturate_t,
.fsaturate_r = fd3_ctx->fsaturate_r,
};
+ unsigned dirty;
+
+ fixup_shader_state(ctx, &key);
+
+ dirty = ctx->dirty;
draw_impl(ctx, info, ctx->binning_ring,
dirty & ~(FD_DIRTY_BLEND), key);