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authorBrian Paul <brianp@vmware.com>2009-06-29 15:24:42 -0600
committerBrian Paul <brianp@vmware.com>2009-06-29 15:27:28 -0600
commit423f45d18a665423e319dcea08c11ff9f5646a80 (patch)
tree1702a9f8a6d2b71d6b0c6e4da584afb6b0b3d897
parent5c06c52116890342c3988325760a73fd84e2be30 (diff)
gallium/draw: sketch out some missing pointcoord code
The gl_PointCoord attribute is currently expected to be in the fog coord register's z/w components. This was never totally fleshed out though. This is just some placeholder code.
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_wide_point.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
index d84bab9eaae..014d8c7346d 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
@@ -181,6 +181,16 @@ static void widepoint_point( struct draw_stage *stage,
}
+static int
+find_fog_input_attrib(struct draw_context *draw)
+{
+ /* Scan the fragment program's input decls to find the fogcoord
+ * attribute. The z/w components will store the point coord.
+ */
+ return 0; /* XXX fix this */
+}
+
+
static void widepoint_first_point( struct draw_stage *stage,
struct prim_header *header )
{
@@ -220,7 +230,7 @@ static void widepoint_first_point( struct draw_stage *stage,
wide->num_texcoords = j;
/* find fragment shader PointCoord/Fog input */
- wide->point_coord_fs_input = 0; /* XXX fix this! */
+ wide->point_coord_fs_input = find_fog_input_attrib(draw);
/* setup extra vp output (point coord implemented as a texcoord) */
draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;