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author | Jesse Natalie <jenatali@microsoft.com> | 2021-12-22 11:54:40 -0800 |
---|---|---|
committer | Marge Bot <emma+marge@anholt.net> | 2021-12-27 23:40:24 +0000 |
commit | 416a8078544177df2aca6053b032584e4d50fdd1 (patch) | |
tree | 8d43a2ffd2cf927623c6acf90462866b2ac29848 | |
parent | 32375789e56a4f8696562ba9ad20bb8508b05e40 (diff) |
d3d12: Use DXIL load/store lowering pass
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14294>
-rw-r--r-- | src/gallium/drivers/d3d12/d3d12_compiler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/d3d12/d3d12_compiler.cpp b/src/gallium/drivers/d3d12/d3d12_compiler.cpp index eb528a0fdf4..d8c702fa6dc 100644 --- a/src/gallium/drivers/d3d12/d3d12_compiler.cpp +++ b/src/gallium/drivers/d3d12/d3d12_compiler.cpp @@ -173,6 +173,7 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel, NIR_PASS_V(nir, d3d12_lower_load_first_vertex); NIR_PASS_V(nir, d3d12_lower_state_vars, shader); NIR_PASS_V(nir, dxil_nir_lower_bool_input); + NIR_PASS_V(nir, dxil_nir_lower_loads_stores_to_dxil); struct nir_to_dxil_options opts = {}; opts.interpolate_at_vertex = screen->have_load_at_vertex; |