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authorJesse Natalie <jenatali@microsoft.com>2021-12-22 11:54:40 -0800
committerMarge Bot <emma+marge@anholt.net>2021-12-27 23:40:24 +0000
commit416a8078544177df2aca6053b032584e4d50fdd1 (patch)
tree8d43a2ffd2cf927623c6acf90462866b2ac29848
parent32375789e56a4f8696562ba9ad20bb8508b05e40 (diff)
d3d12: Use DXIL load/store lowering pass
Reviewed-by: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14294>
-rw-r--r--src/gallium/drivers/d3d12/d3d12_compiler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/d3d12/d3d12_compiler.cpp b/src/gallium/drivers/d3d12/d3d12_compiler.cpp
index eb528a0fdf4..d8c702fa6dc 100644
--- a/src/gallium/drivers/d3d12/d3d12_compiler.cpp
+++ b/src/gallium/drivers/d3d12/d3d12_compiler.cpp
@@ -173,6 +173,7 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel,
NIR_PASS_V(nir, d3d12_lower_load_first_vertex);
NIR_PASS_V(nir, d3d12_lower_state_vars, shader);
NIR_PASS_V(nir, dxil_nir_lower_bool_input);
+ NIR_PASS_V(nir, dxil_nir_lower_loads_stores_to_dxil);
struct nir_to_dxil_options opts = {};
opts.interpolate_at_vertex = screen->have_load_at_vertex;