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authorSamuel Pitoiset <samuel.pitoiset@gmail.com>2018-09-12 15:40:09 +0200
committerJuan A. Suarez Romero <jasuarez@igalia.com>2018-09-17 16:50:10 +0200
commit40b930c982a6449af24120009d054f6128afa4e5 (patch)
treeb49ec05038b7f5422f0dec31b764b113f5bb91de
parenta103bc9b1f17eee7a9bb3490f13ebbb5c14a8326 (diff)
radv: fix setting global locations for indirect descriptors
Indirect descriptors only need one entry, we don't have to emit a location for every descriptors. Fixes GPU hangs with new CTS: dEQP-VK.binding_model.descriptorset_random.* CC: 18.2 <mesa-stable@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (cherry picked from commit 9de062ef207c6062d1fabb70209f4bbc9dc4732d)
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index e0dbba10982..12a47f127bd 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -817,7 +817,6 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
for (unsigned i = 0; i < num_sets; ++i) {
if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
- set_loc_desc(ctx, i, user_sgpr_idx, true);
ctx->descriptor_sets[i] =
ac_build_load_to_sgpr(&ctx->ac,
desc_sets,