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authorEric Anholt <eric@anholt.net>2015-11-04 13:10:28 -0800
committerEric Anholt <eric@anholt.net>2015-11-04 13:32:07 -0800
commit3f7c96c36cb18a9e4616d373369a130416884bf9 (patch)
treeb7e83bdd2df865ae93f3f09a5ea870e959e0850f
parent4a951f1c0847353101d28db583e1dd397fdce9ba (diff)
vc4: Print the rounded shader size in debug output.
It's surprising to see "0kb" printed for debug on short shaders, while 4kb alignment won't be suprising.
-rw-r--r--src/gallium/drivers/vc4/vc4_bufmgr.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_bufmgr.c b/src/gallium/drivers/vc4/vc4_bufmgr.c
index 171a5544bea..52ba8ab19ef 100644
--- a/src/gallium/drivers/vc4/vc4_bufmgr.c
+++ b/src/gallium/drivers/vc4/vc4_bufmgr.c
@@ -428,7 +428,7 @@ vc4_bo_alloc_shader(struct vc4_screen *screen, const void *data, uint32_t size)
screen->bo_count++;
screen->bo_size += bo->size;
if (dump_stats) {
- fprintf(stderr, "Allocated shader %dkb:\n", size / 1024);
+ fprintf(stderr, "Allocated shader %dkb:\n", bo->size / 1024);
vc4_bo_dump_stats(screen);
}