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authorThomas Helland <thomashelland90@gmail.com>2014-06-10 00:57:36 +0200
committerMatt Turner <mattst88@gmail.com>2014-06-10 13:05:51 -0700
commit38ffbf459bc7e546c1dd7869b8d365ff26692b85 (patch)
tree567180a0be16c5deb8bff21dfc7b0454e89eff67
parent22f5a0b2774391cd2a2ac4d2e110bfdfffe0fa98 (diff)
glsl: Remove unused include from glsl_types.cpp
Found with IWYU. Compile-tested on my Ivy-bridge system. Added comment about core.h being used for MAX2. Reviewed-by: Tom Stellard <thomas.stellard@amd.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
-rw-r--r--src/glsl/glsl_types.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index e77146cdf0a..62a908782b1 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -22,9 +22,7 @@
*/
#include <stdio.h>
-#include <stdlib.h>
-#include "main/core.h" /* for Elements */
-#include "glsl_symbol_table.h"
+#include "main/core.h" /* for Elements, MAX2 */
#include "glsl_parser_extras.h"
#include "glsl_types.h"
extern "C" {