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authorKristian Høgsberg <krh@bitplanet.net>2010-07-28 09:08:32 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-07-28 16:41:59 -0400
commit38765fe4c2ba96e642510eaed0c2f8c44f0c2b1d (patch)
tree1e98e8164cacaf7520af46bc97f47664680acbe4
parentdb011c8141d7b01b67f2ded4e634657b92ed707a (diff)
glx: Stop using glcore.h and glxint.h in glx
We'd like to get rid of these header files.
-rw-r--r--src/glx/glcontextmodes.c88
-rw-r--r--src/glx/glcontextmodes.h92
-rw-r--r--src/glx/glxclient.h3
3 files changed, 90 insertions, 93 deletions
diff --git a/src/glx/glcontextmodes.c b/src/glx/glcontextmodes.c
index cdc16f8330a..7778eea1992 100644
--- a/src/glx/glcontextmodes.c
+++ b/src/glx/glcontextmodes.c
@@ -85,94 +85,6 @@ _gl_convert_to_x_visual_type(int visualType)
/**
- * Copy a GLX visual config structure to a GL context mode structure. All
- * of the fields in \c config are copied to \c mode. Additional fields in
- * \c mode that can be derrived from the fields of \c config (i.e.,
- * \c haveDepthBuffer) are also filled in. The remaining fields in \c mode
- * that cannot be derived are set to default values.
- *
- * \param mode Destination GL context mode.
- * \param config Source GLX visual config.
- *
- * \note
- * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes
- * structure will be set to the \c vid of the \c __GLXvisualConfig structure.
- */
-void
-_gl_copy_visual_to_context_mode(__GLcontextModes * mode,
- const __GLXvisualConfig * config)
-{
- __GLcontextModes *const next = mode->next;
-
- (void) memset(mode, 0, sizeof(__GLcontextModes));
- mode->next = next;
-
- mode->visualID = config->vid;
- mode->visualType = _gl_convert_from_x_visual_type(config->class);
- mode->xRenderable = GL_TRUE;
- mode->fbconfigID = config->vid;
- mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
-
- mode->rgbMode = (config->rgba != 0);
- mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
-
- mode->colorIndexMode = !(mode->rgbMode);
- mode->doubleBufferMode = (config->doubleBuffer != 0);
- mode->stereoMode = (config->stereo != 0);
-
- mode->haveAccumBuffer = ((config->accumRedSize +
- config->accumGreenSize +
- config->accumBlueSize +
- config->accumAlphaSize) > 0);
- mode->haveDepthBuffer = (config->depthSize > 0);
- mode->haveStencilBuffer = (config->stencilSize > 0);
-
- mode->redBits = config->redSize;
- mode->greenBits = config->greenSize;
- mode->blueBits = config->blueSize;
- mode->alphaBits = config->alphaSize;
- mode->redMask = config->redMask;
- mode->greenMask = config->greenMask;
- mode->blueMask = config->blueMask;
- mode->alphaMask = config->alphaMask;
- mode->rgbBits = mode->rgbMode ? config->bufferSize : 0;
- mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0;
-
- mode->accumRedBits = config->accumRedSize;
- mode->accumGreenBits = config->accumGreenSize;
- mode->accumBlueBits = config->accumBlueSize;
- mode->accumAlphaBits = config->accumAlphaSize;
- mode->depthBits = config->depthSize;
- mode->stencilBits = config->stencilSize;
-
- mode->numAuxBuffers = config->auxBuffers;
- mode->level = config->level;
-
- mode->visualRating = config->visualRating;
- mode->transparentPixel = config->transparentPixel;
- mode->transparentRed = config->transparentRed;
- mode->transparentGreen = config->transparentGreen;
- mode->transparentBlue = config->transparentBlue;
- mode->transparentAlpha = config->transparentAlpha;
- mode->transparentIndex = config->transparentIndex;
- mode->samples = config->multiSampleSize;
- mode->sampleBuffers = config->nMultiSampleBuffers;
- /* mode->visualSelectGroup = config->visualSelectGroup; ? */
-
- mode->swapMethod = GLX_SWAP_UNDEFINED_OML;
-
- mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE;
- mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ?
- GL_TRUE : GL_FALSE;
- mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE;
- mode->bindToTextureTargets = mode->rgbMode ?
- GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT |
- GLX_TEXTURE_RECTANGLE_BIT_EXT : 0;
- mode->yInverted = GL_FALSE;
-}
-
-
-/**
* Get data from a GL context mode.
*
* \param mode GL context mode whose data is to be returned.
diff --git a/src/glx/glcontextmodes.h b/src/glx/glcontextmodes.h
index ecf0280cba3..7e6590624bf 100644
--- a/src/glx/glcontextmodes.h
+++ b/src/glx/glcontextmodes.h
@@ -30,12 +30,98 @@
#ifndef GLCONTEXTMODES_H
#define GLCONTEXTMODES_H
-#include "GL/internal/glcore.h"
+typedef struct __GLcontextModesRec {
+ struct __GLcontextModesRec * next;
+
+ GLboolean rgbMode;
+ GLboolean floatMode;
+ GLboolean colorIndexMode;
+ GLuint doubleBufferMode;
+ GLuint stereoMode;
+
+ GLboolean haveAccumBuffer;
+ GLboolean haveDepthBuffer;
+ GLboolean haveStencilBuffer;
+
+ GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
+ GLuint redMask, greenMask, blueMask, alphaMask;
+ GLint rgbBits; /* total bits for rgb */
+ GLint indexBits; /* total bits for colorindex */
+
+ GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
+ GLint depthBits;
+ GLint stencilBits;
+
+ GLint numAuxBuffers;
+
+ GLint level;
+
+ GLint pixmapMode;
+
+ /* GLX */
+ GLint visualID;
+ GLint visualType; /**< One of the GLX X visual types. (i.e.,
+ * \c GLX_TRUE_COLOR, etc.)
+ */
+
+ /* EXT_visual_rating / GLX 1.2 */
+ GLint visualRating;
+
+ /* EXT_visual_info / GLX 1.2 */
+ GLint transparentPixel;
+ /* colors are floats scaled to ints */
+ GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
+ GLint transparentIndex;
+
+ /* ARB_multisample / SGIS_multisample */
+ GLint sampleBuffers;
+ GLint samples;
+
+ /* SGIX_fbconfig / GLX 1.3 */
+ GLint drawableType;
+ GLint renderType;
+ GLint xRenderable;
+ GLint fbconfigID;
+
+ /* SGIX_pbuffer / GLX 1.3 */
+ GLint maxPbufferWidth;
+ GLint maxPbufferHeight;
+ GLint maxPbufferPixels;
+ GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
+ GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
+
+ /* SGIX_visual_select_group */
+ GLint visualSelectGroup;
+
+ /* OML_swap_method */
+ GLint swapMethod;
+
+ GLint screen;
+
+ /* EXT_texture_from_pixmap */
+ GLint bindToTextureRgb;
+ GLint bindToTextureRgba;
+ GLint bindToMipmapTexture;
+ GLint bindToTextureTargets;
+ GLint yInverted;
+} __GLcontextModes;
+
+#define __GLX_MIN_CONFIG_PROPS 18
+#define __GLX_MAX_CONFIG_PROPS 500
+#define __GLX_EXT_CONFIG_PROPS 10
+
+/*
+** Since we send all non-core visual properties as token, value pairs,
+** we require 2 words across the wire. In order to maintain backwards
+** compatibility, we need to send the total number of words that the
+** VisualConfigs are sent back in so old libraries can simply "ignore"
+** the new properties.
+*/
+#define __GLX_TOTAL_CONFIG \
+ (__GLX_MIN_CONFIG_PROPS + 2 * __GLX_EXT_CONFIG_PROPS)
extern GLint _gl_convert_from_x_visual_type(int visualType);
extern GLint _gl_convert_to_x_visual_type(int visualType);
-extern void _gl_copy_visual_to_context_mode(__GLcontextModes * mode,
- const __GLXvisualConfig * config);
extern int _gl_get_context_mode_data(const __GLcontextModes * mode,
int attribute, int *value_return);
diff --git a/src/glx/glxclient.h b/src/glx/glxclient.h
index 48b5501fe9e..01087d035fd 100644
--- a/src/glx/glxclient.h
+++ b/src/glx/glxclient.h
@@ -49,10 +49,9 @@
#ifdef WIN32
#include <stdint.h>
#endif
-#include "GL/glxint.h"
#include "GL/glxproto.h"
-#include "GL/internal/glcore.h"
#include "glapi/glapitable.h"
+#include "glcontextmodes.h"
#include "glxhash.h"
#if defined( PTHREADS )
# include <pthread.h>