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authorEric Anholt <eric@anholt.net>2012-11-06 09:48:51 -0800
committerEric Anholt <eric@anholt.net>2012-11-08 14:50:32 -0800
commit2fcaf4eae890930fc591df2dc9ad4f6422e8eed0 (patch)
tree113b8333b86ddbc172938cf2a8b1fad283d5d246
parent177c82555b24a80c15c34315ff17437cc39d1ba5 (diff)
i965: Fix slow leak of brw->wm.compile_data->store
We were successfully freeing our compile data at context destroy, but until then we were allocating a new store every compile without freeing it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56019 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_vtbl.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c23
3 files changed, 6 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 97556cbd2c8..5520ca8508c 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -977,7 +977,6 @@ struct brw_context
struct {
struct brw_wm_prog_data *prog_data;
- struct brw_wm_compile *compile_data;
/** Input sizes, calculated from active vertex program.
* One bit per fragment program input attribute.
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
index 3709777a107..0da6070ec1c 100644
--- a/src/mesa/drivers/dri/i965/brw_vtbl.c
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -72,8 +72,6 @@ static void brw_destroy_context( struct intel_context *intel )
brw_destroy_state(brw);
brw_draw_destroy( brw );
- ralloc_free(brw->wm.compile_data);
-
dri_bo_release(&brw->curbe.curbe_bo);
dri_bo_release(&brw->vs.const_bo);
dri_bo_release(&brw->wm.const_bo);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index c273cd8888c..2c9a6a07fbc 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -215,20 +215,7 @@ bool do_wm_prog(struct brw_context *brw,
if (prog)
fs = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
- c = brw->wm.compile_data;
- if (c == NULL) {
- brw->wm.compile_data = rzalloc(NULL, struct brw_wm_compile);
- c = brw->wm.compile_data;
- if (c == NULL) {
- /* Ouch - big out of memory problem. Can't continue
- * without triggering a segfault, no way to signal,
- * so just return.
- */
- return false;
- }
- } else {
- memset(c, 0, sizeof(*brw->wm.compile_data));
- }
+ c = rzalloc(NULL, struct brw_wm_compile);
/* Allocate the references to the uniforms that will end up in the
* prog_data associated with the compiled program, and which will be freed
@@ -239,14 +226,14 @@ bool do_wm_prog(struct brw_context *brw,
/* The backend also sometimes adds params for texture size. */
param_count += 2 * BRW_MAX_TEX_UNIT;
- c->prog_data.param = rzalloc_array(c, const float *, param_count);
- c->prog_data.pull_param = rzalloc_array(c, const float *, param_count);
+ c->prog_data.param = rzalloc_array(NULL, const float *, param_count);
+ c->prog_data.pull_param = rzalloc_array(NULL, const float *, param_count);
} else {
/* brw_wm_pass0.c will also add references to 0.0 and 1.0 which are
* uploaded as push parameters.
*/
int param_count = (fp->program.Base.Parameters->NumParameters + 2) * 4;
- c->prog_data.param = rzalloc_array(c, const float *, param_count);
+ c->prog_data.param = rzalloc_array(NULL, const float *, param_count);
/* The old backend never does pull constants. */
c->prog_data.pull_param = NULL;
}
@@ -288,6 +275,8 @@ bool do_wm_prog(struct brw_context *brw,
&c->prog_data, sizeof(c->prog_data),
&brw->wm.prog_offset, &brw->wm.prog_data);
+ ralloc_free(c);
+
return true;
}