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authorIan Romanick <ian.d.romanick@intel.com>2015-09-14 11:56:20 -0700
committerEmil Velikov <emil.l.velikov@gmail.com>2015-09-23 21:10:11 +0100
commit2c65e64881045f99555c5fa7cc8284e2075d7383 (patch)
tree0632806202969966ce7db64a5431c1e8b1b340a4
parent8be6b32d6558109fce4b63c90b434dd834819907 (diff)
t_dd_dmatmp: Pull out common 'count -= count & 3' code
This was missing in the HAVE_TRIANGLES path, and that could cause incorrect rendering. No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109 Reviewed-by: Brian Paul <brianp@vmware.com> Cc: Marius Predut <marius.predut@intel.com> Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org> (cherry picked from commit c0b3b2f7603eab210acdb2e654e5411fe912ca34)
-rw-r--r--src/mesa/tnl_dd/t_dd_dmatmp.h15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
index a7cabc24977..6e60acd50c9 100644
--- a/src/mesa/tnl_dd/t_dd_dmatmp.h
+++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
@@ -542,6 +542,9 @@ static void TAG(render_quads_verts)( struct gl_context *ctx,
GLuint count,
GLuint flags )
{
+ /* Emit whole number of quads in total. */
+ count -= count & 3;
+
if (HAVE_QUADS) {
LOCAL_VARS;
int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/4) * 4;
@@ -550,11 +553,6 @@ static void TAG(render_quads_verts)( struct gl_context *ctx,
INIT(GL_QUADS);
- /* Emit whole number of quads in total. dmasz is already a multiple
- * of 4.
- */
- count -= count & 3;
-
currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4;
if (currentsz < 8)
currentsz = dmasz;
@@ -584,7 +582,6 @@ static void TAG(render_quads_verts)( struct gl_context *ctx,
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 3;
- count -= count & 3;
currentsz -= currentsz & 3;
/* Adjust for rendering as triangles:
@@ -1070,6 +1067,9 @@ static void TAG(render_quads_elts)( struct gl_context *ctx,
GLuint count,
GLuint flags )
{
+ /* Emit whole number of quads in total. */
+ count -= count & 3;
+
if (HAVE_QUADS) {
LOCAL_VARS;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
@@ -1082,8 +1082,6 @@ static void TAG(render_quads_elts)( struct gl_context *ctx,
currentsz = GET_CURRENT_VB_MAX_ELTS()/4*4;
- count -= count & 3;
-
if (currentsz < 8)
currentsz = dmasz;
@@ -1106,7 +1104,6 @@ static void TAG(render_quads_elts)( struct gl_context *ctx,
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 3;
- count -= count & 3;
currentsz -= currentsz & 3;
/* Adjust for rendering as triangles: