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authorChia-I Wu <olvaffe@gmail.com>2011-03-25 03:10:51 +0800
committerChia-I Wu <olv@lunarg.com>2011-08-23 09:12:12 +0800
commit29d7a0bb16dba1416e3a63f7f44cf82e307ac46a (patch)
tree33a92dc6a7aa68e6385825c94c19a0af0137e011
parentdd250e6045dd290098b59af01b5e1b501535d45a (diff)
mesa: call _mesa_set_vp_override in glDrawTex*
The driver may install its own vertex shader. _mesa_set_vp_override must be called so that core mesa can generate correct fragment program.. Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--src/mesa/main/drawtex.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/drawtex.c b/src/mesa/main/drawtex.c
index 2089cdfcef9..83485a928d8 100644
--- a/src/mesa/main/drawtex.c
+++ b/src/mesa/main/drawtex.c
@@ -45,11 +45,15 @@ draw_texture(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
return;
}
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
if (ctx->NewState)
_mesa_update_state(ctx);
ASSERT(ctx->Driver.DrawTex);
ctx->Driver.DrawTex(ctx, x, y, z, width, height);
+
+ _mesa_set_vp_override(ctx, GL_FALSE);
}