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authorBrian <brian.paul@tungstengraphics.com>2008-01-26 18:30:44 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-26 18:30:44 -0700
commit1bab5bd24e09b6e11cd99f989bb00c587119aed2 (patch)
tree9ba5e241ea2ac4ea7f09e4dab7ef1fd307b56d5d
parent8dc597290813f58e2f2b7ddcb4ad762ea379c1f7 (diff)
Cell: added support for inlined indexes
If there's room in the batch buffer after the rendering command to accomodate the indexes, put them there rather than in a separate buffer.
-rw-r--r--src/mesa/pipe/cell/common.h1
-rw-r--r--src/mesa/pipe/cell/ppu/cell_vbuf.c31
-rw-r--r--src/mesa/pipe/cell/spu/spu_main.c125
3 files changed, 114 insertions, 43 deletions
diff --git a/src/mesa/pipe/cell/common.h b/src/mesa/pipe/cell/common.h
index e9252991191..e955bb9ec50 100644
--- a/src/mesa/pipe/cell/common.h
+++ b/src/mesa/pipe/cell/common.h
@@ -124,6 +124,7 @@ struct cell_command_render
const void *vertex_data;
const ushort *index_data;
float xmin, ymin, xmax, ymax;
+ boolean inline_indexes;
} ALIGN16_ATTRIB;
diff --git a/src/mesa/pipe/cell/ppu/cell_vbuf.c b/src/mesa/pipe/cell/ppu/cell_vbuf.c
index 00ff990eab7..59a4a2b6e9f 100644
--- a/src/mesa/pipe/cell/ppu/cell_vbuf.c
+++ b/src/mesa/pipe/cell/ppu/cell_vbuf.c
@@ -39,6 +39,10 @@
#include "pipe/draw/draw_vbuf.h"
+/** Allow render indexes to be inlined after RENDER command */
+#define ALLOW_INLINING 1
+
+
/**
* Subclass of vbuf_render because we need a cell_context pointer in
* a few places.
@@ -123,6 +127,8 @@ cell_vbuf_draw(struct vbuf_render *vbr,
printf("cell_vbuf_draw() nr_indices = %u nr_verts = %u indexes = [%u %u %u ...]\n",
nr_indices, nr_vertices,
indices[0], indices[1], indices[2]);
+ printf("ind space = %u, space = %u\n",
+ nr_indices * 2, cell_batch_free_space(cell));
#endif
/* compute x/y bounding box */
@@ -145,23 +151,40 @@ cell_vbuf_draw(struct vbuf_render *vbr,
/* build/insert batch RENDER command */
{
+ const uint index_bytes = (nr_indices * 2 + 3) & ~0x3;
+
struct cell_command_render *render
= (struct cell_command_render *)
cell_batch_alloc(cell, sizeof(*render));
render->opcode = CELL_CMD_RENDER;
render->prim_type = cvbr->prim;
+
render->num_verts = nr_vertices;
render->vertex_size = 4 * cell->vertex_info.size;
render->vertex_data = vertices;
- render->index_data = indices;
+ ASSERT_ALIGN16(render->vertex_data);
+
render->num_indexes = nr_indices;
+
+ if (ALLOW_INLINING &&
+ index_bytes <= cell_batch_free_space(cell)) {
+ /* indices inlined, right after render cmd */
+ void *dst = cell_batch_alloc(cell, index_bytes);
+ memcpy(dst, indices, nr_indices * 2);
+ render->inline_indexes = TRUE;
+ render->index_data = NULL;
+ }
+ else {
+ /* indices in separate buffer */
+ render->inline_indexes = FALSE;
+ render->index_data = indices;
+ ASSERT_ALIGN16(render->index_data);
+ }
+
render->xmin = xmin;
render->ymin = ymin;
render->xmax = xmax;
render->ymax = ymax;
-
- ASSERT_ALIGN16(render->vertex_data);
- ASSERT_ALIGN16(render->index_data);
}
#if 01
diff --git a/src/mesa/pipe/cell/spu/spu_main.c b/src/mesa/pipe/cell/spu/spu_main.c
index ef605a51973..92be0b4a4af 100644
--- a/src/mesa/pipe/cell/spu/spu_main.c
+++ b/src/mesa/pipe/cell/spu/spu_main.c
@@ -204,66 +204,104 @@ tile_bounding_box(const struct cell_command_render *render,
}
+/**
+ * Render primitives
+ * \param pos_incr returns value indicating how may words to skip after
+ * this command in the batch buffer
+ */
static void
-cmd_render(const struct cell_command_render *render)
+cmd_render(const struct cell_command_render *render, uint *pos_incr)
{
/* we'll DMA into these buffers */
ubyte vertex_data[CELL_MAX_VBUF_SIZE] ALIGN16_ATTRIB;
- ushort indexes[CELL_MAX_VBUF_INDEXES] ALIGN16_ATTRIB;
- uint i, j, total_vertex_bytes, total_index_bytes;
+ ushort index_data[CELL_MAX_VBUF_INDEXES] ALIGN16_ATTRIB;
const uint vertex_size = render->vertex_size; /* in bytes */
+ const ushort *indexes;
+ uint i, j;
+
if (Debug) {
- printf("SPU %u: RENDER prim %u, indices: %u, nr_vert: %u\n",
+ printf("SPU %u: RENDER prim %u, num_vert=%u num_ind=%u inlined=%u\n",
spu.init.id,
render->prim_type,
render->num_verts,
- render->num_indexes);
+ render->num_indexes,
+ render->inline_indexes);
+
/*
printf(" bound: %g, %g .. %g, %g\n",
render->xmin, render->ymin, render->xmax, render->ymax);
*/
+ printf("SPU %u: indices at %p vertices at %p\n",
+ spu.init.id,
+ render->index_data, render->vertex_data);
}
ASSERT_ALIGN16(render->vertex_data);
ASSERT_ALIGN16(render->index_data);
- /* how much vertex data */
- total_vertex_bytes = render->num_verts * vertex_size;
- total_index_bytes = render->num_indexes * sizeof(ushort);
- if (total_index_bytes < 16)
- total_index_bytes = 16;
- else
- total_index_bytes = ROUNDUP16(total_index_bytes);
- /*
- printf("VBUF: indices at %p, vertices at %p total_vertex_bytes %u ind_bytes %u\n",
- render->index_data, render->vertex_data, total_vertex_bytes, total_index_bytes);
- */
+ /**
+ ** Get vertices
+ **/
+ {
+ const uint total_vertex_bytes = render->num_verts * vertex_size;
- ASSERT(total_vertex_bytes % 16 == 0);
- /* get vertex data from main memory */
- mfc_get(vertex_data, /* dest */
- (unsigned int) render->vertex_data, /* src */
- total_vertex_bytes, /* size */
- TAG_VERTEX_BUFFER,
- 0, /* tid */
- 0 /* rid */);
+ ASSERT(total_vertex_bytes % 16 == 0);
+
+ /* get vertex data from main memory */
+ mfc_get(vertex_data, /* dest */
+ (unsigned int) render->vertex_data, /* src */
+ total_vertex_bytes, /* size */
+ TAG_VERTEX_BUFFER,
+ 0, /* tid */
+ 0 /* rid */);
+ }
- ASSERT(total_index_bytes % 16 == 0);
- /* get index data from main memory */
- mfc_get(indexes, /* dest */
- (unsigned int) render->index_data, /* src */
- total_index_bytes,
- TAG_INDEX_BUFFER,
- 0, /* tid */
- 0 /* rid */);
+ /**
+ ** Get indexes
+ **/
+ if (render->inline_indexes) {
+ /* indexes are right after the render command in the batch buffer */
+ ASSERT(sizeof(*render) % 4 == 0);
+ indexes = (ushort *) (render + 1);
- wait_on_mask_all((1 << TAG_VERTEX_BUFFER) |
- (1 << TAG_INDEX_BUFFER));
+ *pos_incr = (render->num_indexes * 2 + 3) / 4;
- /* find tiles which intersect the prim bounding box */
+ /* wait for vertex data */
+ wait_on_mask_all(1 << TAG_VERTEX_BUFFER);
+ }
+ else {
+ /* indexes are in separate buffer */
+ uint total_index_bytes;
+
+ *pos_incr = 0;
+
+ total_index_bytes = render->num_indexes * sizeof(ushort);
+ if (total_index_bytes < 16)
+ total_index_bytes = 16;
+ else
+ total_index_bytes = ROUNDUP16(total_index_bytes);
+
+ indexes = index_data;
+
+ /* get index data from main memory */
+ mfc_get(index_data, /* dest */
+ (unsigned int) render->index_data, /* src */
+ total_index_bytes,
+ TAG_INDEX_BUFFER,
+ 0, /* tid */
+ 0 /* rid */);
+
+ wait_on_mask_all((1 << TAG_VERTEX_BUFFER) |
+ (1 << TAG_INDEX_BUFFER));
+ }
+
+
+ /**
+ ** find tiles which intersect the prim bounding box
+ **/
uint txmin, tymin, box_width_tiles, box_num_tiles;
#if 0
tile_bounding_box(render, &txmin, &tymin,
@@ -278,7 +316,10 @@ cmd_render(const struct cell_command_render *render)
/* make sure any pending clears have completed */
wait_on_mask(1 << TAG_SURFACE_CLEAR);
- /* loop over tiles */
+
+ /**
+ ** loop over tiles, rendering tris
+ **/
for (i = spu.init.id; i < box_num_tiles; i += spu.init.num_spus) {
const uint tx = txmin + i % box_width_tiles;
const uint ty = tymin + i / box_width_tiles;
@@ -300,6 +341,7 @@ cmd_render(const struct cell_command_render *render)
}
ASSERT(render->prim_type == PIPE_PRIM_TRIANGLES);
+ ASSERT(render->num_indexes % 3 == 0);
/* loop over tris */
for (j = 0; j < render->num_indexes; j += 3) {
@@ -508,8 +550,9 @@ cmd_batch(uint opcode)
{
struct cell_command_render *render
= (struct cell_command_render *) &buffer[pos];
- cmd_render(render);
- pos += sizeof(*render) / 4;
+ uint pos_incr;
+ cmd_render(render, &pos_incr);
+ pos += sizeof(*render) / 4 + pos_incr;
}
break;
case CELL_CMD_FINISH:
@@ -591,7 +634,11 @@ main_loop(void)
cmd_clear_surface(&cmd.clear);
break;
case CELL_CMD_RENDER:
- cmd_render(&cmd.render);
+ {
+ uint pos_incr;
+ cmd_render(&cmd.render, &pos_incr);
+ assert(pos_incr == 0);
+ }
break;
case CELL_CMD_BATCH:
cmd_batch(opcode);