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authorErik Faye-Lund <erik.faye-lund@collabora.com>2020-12-07 17:42:43 +0100
committerDylan Baker <dylan.c.baker@intel.com>2020-12-08 09:46:54 -0800
commit17ef9b55d09020bc0b795e309b9f71fdd72315ae (patch)
tree72d9fa1dfdcbfb219ae59ad8841f4f6dbd357340
parentd77d3caeca64be6ee25a10f36ed72355720c2be7 (diff)
gallium: do not reset buffers for unsupported stages
There's no good reason why drivers that doesn't grok geometry, tesselation or compute shaders needs to deal with them. This fixes a crash on a lot of Piglit tests for Zink. Fixes: daaf5f1d186 ("gallium: Fix leak of currently bound UBOs at CSO context destruction.") Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7971> (cherry picked from commit 3abac03d49b5dc4a6642fe0637da5a19ad60dd4f)
-rw-r--r--.pick_status.json2
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.c18
2 files changed, 19 insertions, 1 deletions
diff --git a/.pick_status.json b/.pick_status.json
index 3693fe1bb3c..6100bc8a800 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -319,7 +319,7 @@
"description": "gallium: do not reset buffers for unsupported stages",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": "daaf5f1d1868bebec7931a51753236a850ebbd24"
},
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index eda13c4e301..df040ee6372 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -376,6 +376,24 @@ void cso_destroy_context( struct cso_context *ctx )
struct pipe_screen *scr = ctx->pipe->screen;
enum pipe_shader_type sh;
for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ switch (sh) {
+ case PIPE_SHADER_GEOMETRY:
+ if (!ctx->has_geometry_shader)
+ continue;
+ break;
+ case PIPE_SHADER_TESS_CTRL:
+ case PIPE_SHADER_TESS_EVAL:
+ if (!ctx->has_tessellation)
+ continue;
+ break;
+ case PIPE_SHADER_COMPUTE:
+ if (!ctx->has_compute_shader)
+ continue;
+ break;
+ default:
+ break;
+ }
+
int maxsam = scr->get_shader_param(scr, sh,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
int maxview = scr->get_shader_param(scr, sh,