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authorBrian Paul <brianp@vmware.com>2011-06-17 13:25:31 -0600
committerBrian Paul <brianp@vmware.com>2011-06-17 13:44:59 -0600
commit15750d89b9d3592032814faf7dd885c9dd6d686b (patch)
tree3338e431e253694c05e722728076d722c9797b56
parent3ea6fdfdf1a6aed5c924cfe52aa0d543c6d58aa3 (diff)
st/mesa: remove redundant _mesa_is_depth_format() call
The _mesa_is_depth_or_stencil_format() call covers all depth format cases too.
-rw-r--r--src/mesa/state_tracker/st_format.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index d11308ded7f..99f486bba2c 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1204,8 +1204,7 @@ st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
*/
bindings = PIPE_BIND_SAMPLER_VIEW;
if (renderable == GL_TRUE) {
- if (_mesa_is_depth_format(internalFormat) ||
- _mesa_is_depth_or_stencil_format(internalFormat))
+ if (_mesa_is_depth_or_stencil_format(internalFormat))
bindings |= PIPE_BIND_DEPTH_STENCIL;
else
bindings |= PIPE_BIND_RENDER_TARGET;