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authorNicolai Hähnle <nicolai.haehnle@amd.com>2016-04-22 12:59:47 -0500
committerNicolai Hähnle <nicolai.haehnle@amd.com>2016-04-27 11:16:40 -0500
commit0ff05b55c62d0a809f3beb46ac587d4952ded59a (patch)
tree1e2cc162adacf5b72730e068b4b55f2e46ff6d8b
parent0b70fc2db4555fb572fcb3695bf570f4720dbb81 (diff)
radeonsi: si_blit_decompress_depth is only used for staging
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--src/gallium/drivers/radeonsi/si_blit.c26
1 files changed, 5 insertions, 21 deletions
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index 39ef98e8aea..09f32071365 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -108,18 +108,13 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
unsigned first_sample, unsigned last_sample)
{
struct si_context *sctx = (struct si_context *)ctx;
- unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
+ unsigned layer, level, sample, checked_last_layer, max_layer;
float depth = 1.0f;
const struct util_format_description *desc;
- struct r600_texture *flushed_depth_texture = staging ?
- staging : texture->flushed_depth_texture;
- if (!staging && !texture->dirty_level_mask)
- return;
-
- max_sample = u_max_sample(&texture->resource.b.b);
+ assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
- desc = util_format_description(flushed_depth_texture->resource.b.b.format);
+ desc = util_format_description(staging->resource.b.b.format);
if (util_format_has_depth(desc))
sctx->dbcb_depth_copy_enabled = true;
@@ -129,9 +124,6 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
for (level = first_level; level <= last_level; level++) {
- if (!staging && !(texture->dirty_level_mask & (1 << level)))
- continue;
-
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&texture->resource.b.b, level);
@@ -151,9 +143,9 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
- surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
+ surf_tmpl.format = staging->resource.b.b.format;
cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
+ (struct pipe_resource*)staging, &surf_tmpl);
si_blitter_begin(ctx, SI_DECOMPRESS);
util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
@@ -164,14 +156,6 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
pipe_surface_reference(&cbsurf, NULL);
}
}
-
- /* The texture will always be dirty if some layers aren't flushed.
- * I don't think this case can occur though. */
- if (!staging &&
- first_layer == 0 && last_layer == max_layer &&
- first_sample == 0 && last_sample == max_sample) {
- texture->dirty_level_mask &= ~(1 << level);
- }
}
sctx->dbcb_depth_copy_enabled = false;