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authorBrian Paul <brianp@vmware.com>2011-04-07 13:56:45 -0600
committerBrian Paul <brianp@vmware.com>2011-04-07 13:56:45 -0600
commit0da2a22ba6cbe6a2175ac47ab4541b1cfa939d1f (patch)
tree1f73797e791f5b0de80f0dea5fc62f0ccae00757
parent06613b7b3a641b66400f09993a884daf7ab34509 (diff)
docs: replace llvmpipe/README with docs/llvmpipe.html
-rw-r--r--docs/contents.html1
-rw-r--r--docs/llvmpipe.html (renamed from src/gallium/drivers/llvmpipe/README)134
2 files changed, 101 insertions, 34 deletions
diff --git a/docs/contents.html b/docs/contents.html
index cf1661e4eac..8fc2ac0da9f 100644
--- a/docs/contents.html
+++ b/docs/contents.html
@@ -62,6 +62,7 @@ a:visited {
<LI><A HREF="perf.html" target="MainFrame">Performance Tips</A>
<LI><A HREF="extensions.html" target="MainFrame">Mesa Extensions</A>
<LI><A HREF="mangling.html" target="MainFrame">Function Name Mangling</A>
+<LI><A href="llvmpipe.html" target="MainFrame">Gallium llvmpipe driver</A>
</ul>
<b>Developer Topics</b>
diff --git a/src/gallium/drivers/llvmpipe/README b/docs/llvmpipe.html
index cd0e476e73b..28d7411d434 100644
--- a/src/gallium/drivers/llvmpipe/README
+++ b/docs/llvmpipe.html
@@ -1,65 +1,116 @@
-LLVMPIPE -- a fork of softpipe that employs LLVM for code generation.
+<HTML>
+<TITLE>llvmpipe</TITLE>
-Requirements
-============
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
- - A x86 or amd64 processor. 64bit mode is preferred.
-
+<BODY>
+
+<H1>Introduction</H1>
+
+<p>
+The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
+do runtime code generation.
+Shaders, point/line/triangle rasterization and vertex processing are
+implemented with LLVM IR which is translated to x86 or x86-64 machine
+code.
+Also, the driver is multithreaded to take advantage of multiple CPU cores
+(up to 8 at this time).
+It's the fastest software rasterizer for Mesa.
+</p>
+
+
+<h1>Requirements</h1>
+
+<dl>
+<dt>An x86 or amd64 processor. 64-bit mode is preferred.</dt>
+<dd>
+ <p>
Support for sse2 is strongly encouraged. Support for ssse3, and sse4.1 will
yield the most efficient code. The less features the CPU has the more
likely is that you ran into underperforming, buggy, or incomplete code.
-
+ </p>
+ <p>
See /proc/cpuinfo to know what your CPU supports.
-
- - LLVM. Version 2.8 recommended. 2.6 or later required.
-
- NOTE: LLVM 2.8 and earlier will not work on systems that support the
+ </p>
+</dd>
+<dt>LLVM. Version 2.8 recommended. 2.6 or later required.</dt>
+<dd>
+ <p>
+ <b>NOTE</b>: LLVM 2.8 and earlier will not work on systems that support the
Intel AVX extensions (e.g. Sandybridge). LLVM's code generator will
fail when trying to emit AVX instructions. This was fixed in LLVM 2.9.
-
+ </p>
+ <p>
For Linux, on a recent Debian based distribution do:
-
+ </p>
+<pre>
aptitude install llvm-dev
-
+</pre>
+ For a RPM-based distribution do:
+ </p>
+<pre>
+ yum install llvm-devel
+</pre>
+
+ <p>
For Windows download pre-built MSVC 9.0 or MinGW binaries from
http://people.freedesktop.org/~jrfonseca/llvm/ and set the LLVM environment
variable to the extracted path.
+ </p>
+ <p>
For MSVC there are two set of binaries: llvm-x.x-msvc32mt.7z and
llvm-x.x-msvc32mtd.7z .
+ </p>
+ <p>
You have to set the LLVM=/path/to/llvm-x.x-msvc32mtd env var when passing
debug=yes to scons, and LLVM=/path/to/llvm-x.x-msvc32mt when building with
debug=no. This is necessary as LLVM builds as static library so the chosen
MS CRT must match.
+ </p>
+</dd>
- - scons (optional)
+<dt>scons (optional)</dt>
+</dl>
-Building
-========
+
+<h1>Building</h1>
To build everything on Linux invoke scons as:
+<pre>
scons build=debug libgl-xlib
+</pre>
Alternatively, you can build it with GNU make, if you prefer, by invoking it as
+<pre>
make linux-llvm
+</pre>
but the rest of these instructions assume that scons is used.
For windows is everything the except except the winsys:
+<pre>
scons build=debug libgl-gdi
+</pre>
+
-Using
-=====
+<h1>Using</h1>
On Linux, building will create a drop-in alternative for libGL.so into
+<pre>
build/foo/gallium/targets/libgl-xlib/libGL.so
+</pre>
+or
+<pre>
+ lib/gallium/libGL.so
+</pre>
To use it set the LD_LIBRARY_PATH environment variable accordingly.
@@ -72,19 +123,20 @@ replacing the native ICD driver, but it's quite an advanced usage, so if you
need to ask, don't even try it.
-Profiling
-=========
+<h1>Profiling</h1>
To profile llvmpipe you should pass the options
+<pre>
scons build=profile <same-as-before>
+</pre>
This will ensure that frame pointers are used both in C and JIT functions, and
that no tail call optimizations are done by gcc.
-
To better profile JIT code you'll need to build LLVM with oprofile integration.
+<pre>
./configure \
--prefix=$install_dir \
--enable-optimized \
@@ -96,43 +148,57 @@ To better profile JIT code you'll need to build LLVM with oprofile integration.
make -C "$build_dir" install
find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debug
+</pre>
The you should define
+<pre>
export LLVM=/path/to/llvm-2.6-profile
+</pre>
and rebuild.
-Unit testing
-============
+<h1>Unit testing</h1>
+<p>
Building will also create several unit tests in
build/linux-???-debug/gallium/drivers/llvmpipe:
+</p>
- - lp_test_blend: blending
- - lp_test_conv: SIMD vector conversion
- - lp_test_format: pixel unpacking/packing
+</ul>
+<li> lp_test_blend: blending
+<li> lp_test_conv: SIMD vector conversion
+<li> lp_test_format: pixel unpacking/packing
+</ul>
+<p>
Some of this tests can output results and benchmarks to a tab-separated-file
for posterior analysis, e.g.:
-
+</p>
+<pre>
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
+</pre>
-Development Notes
-=================
+<h1>Development Notes</h1>
-- When looking to this code by the first time start in lp_state_fs.c, and
+<ul>
+<li>
+ When looking to this code by the first time start in lp_state_fs.c, and
then skim through the lp_bld_* functions called in there, and the comments
at the top of the lp_bld_*.c functions.
-
-- The driver-independent parts of the LLVM / Gallium code are found in
+</li>
+<li>
+ The driver-independent parts of the LLVM / Gallium code are found in
src/gallium/auxiliary/gallivm/. The filenames and function prefixes
need to be renamed from "lp_bld_" to something else though.
-
-- We use LLVM-C bindings for now. They are not documented, but follow the C++
+</li>
+<li>
+ We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
for a stand-alone example. See the llvm-c/Core.h file for reference.
+</li>
+</ul>