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authorEric Anholt <eric@anholt.net>2010-06-25 17:50:25 -0700
committerEric Anholt <eric@anholt.net>2010-06-25 18:01:20 -0700
commit0bef5b97a9eccebc4b59dff42b2863770da770fe (patch)
tree5e900145b0ae9c9d72ed73d4cd6f78d8c7f18df6
parent6152fa16a16c876497ab1791212dc79b15e91c1a (diff)
glsl2: Add support for non-float constants in Mesa IR.
Fixes glsl-vs-vec4-indexing-4.
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp47
1 files changed, 33 insertions, 14 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index f28f5fcbfcb..99ec55a0d85 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -980,22 +980,41 @@ void
ir_to_mesa_visitor::visit(ir_constant *ir)
{
ir_to_mesa_src_reg src_reg;
+ GLfloat stack_vals[4];
+ GLfloat *values = stack_vals;
+ unsigned int i;
- assert(ir->type->base_type == GLSL_TYPE_FLOAT ||
- ir->type->base_type == GLSL_TYPE_UINT ||
- ir->type->base_type == GLSL_TYPE_INT ||
- ir->type->base_type == GLSL_TYPE_BOOL);
-
- if (ir->type->base_type == GLSL_TYPE_FLOAT &&
- !ir->type->is_matrix() && !ir->type->is_array()) {
- src_reg.file = PROGRAM_CONSTANT;
- src_reg.index =
- _mesa_add_unnamed_constant(this->prog->Parameters,
- &ir->value.f[0], ir->type->vector_elements,
- &src_reg.swizzle);
- } else {
- assert(!"FINISHME: non-float constants");
+ if (ir->type->is_matrix() || ir->type->is_array()) {
+ assert(!"FINISHME: array/matrix constants");
}
+
+ src_reg.file = PROGRAM_CONSTANT;
+ switch (ir->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ values = &ir->value.f[0];
+ break;
+ case GLSL_TYPE_UINT:
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ values[i] = ir->value.u[i];
+ }
+ break;
+ case GLSL_TYPE_INT:
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ values[i] = ir->value.i[i];
+ }
+ break;
+ case GLSL_TYPE_BOOL:
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ values[i] = ir->value.b[i];
+ }
+ break;
+ default:
+ assert(!"Non-float/uint/int/bool constant");
+ }
+
+ src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
+ values, ir->type->vector_elements,
+ &src_reg.swizzle);
src_reg.reladdr = false;
src_reg.negate = 0;