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authorMarek Olšák <marek.olsak@amd.com>2013-11-21 15:26:25 +0100
committerMarek Olšák <marek.olsak@amd.com>2013-12-03 19:39:13 +0100
commit0b3b901cff24392e7bceb17546db2754331d8429 (patch)
treebd287e377414dff55aa7d329cbe382f184509556
parenta057b837ddd1c725a7504eedc53c6df05a012773 (diff)
mesa: expose AMD_vertex_shader_layer in the core profile only
It needs glFramebufferTexture, which isn't available in the compatibility profile. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r--src/mesa/main/extensions.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 42da9057c5e..373cc76aad8 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -302,7 +302,7 @@ static const struct extension extension_table[] = {
{ "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 },
{ "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
- { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GL, 2012 },
+ { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
{ "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },