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authorBrian Paul <brianp@vmware.com>2011-12-26 14:49:57 -0700
committerBrian Paul <brianp@vmware.com>2011-12-26 15:22:26 -0700
commit08a81c8697cae18e118437936456aa36f82ceeed (patch)
tree97a1ed6dd145f5d24f2ac38e67bf2bc5249cbbf2
parent62f2d6ef034559257e01235c3562d821bdade4f5 (diff)
swrast: replace assertion with conditional in _swrast_map_teximage()
Just in case we ran out of memory when trying to allocate the texture memory.
-rw-r--r--src/mesa/swrast/s_texture.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 76a31eeae73..e31cd62679b 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -189,8 +189,12 @@ _swrast_map_teximage(struct gl_context *ctx,
stride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
_mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
- assert(swImage->Buffer);
-
+ if (!swImage->Buffer) {
+ /* probably ran out of memory when allocating tex mem */
+ *mapOut = NULL;
+ return;
+ }
+
map = swImage->Buffer;
if (texImage->TexObject->Target == GL_TEXTURE_3D ||