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authorBrian Paul <brianp@vmware.com>2012-02-19 20:08:52 -0700
committerBrian Paul <brianp@vmware.com>2012-02-24 08:02:54 -0700
commit08687c7912f3d1b8f5420ba3c0a4fc474fa80d37 (patch)
treefdd76621ae3b458c1161a37cdd1af3c7a8bc9c84
parent3e88e432244336518e1bbcf303ee53eae4df2a02 (diff)
mesa: move/fix MAX_WIDTH/HEIGHT-related assertions
Max texture and viewport size is only limited by MAX_WIDTH/HEIGHT for swrast. Reviewed-by: José Fonseca <jfonseca@vmware.com>
-rw-r--r--src/mesa/main/context.c13
-rw-r--r--src/mesa/swrast/s_context.c8
2 files changed, 12 insertions, 9 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 43e7438ad4f..adee2faa1bb 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -712,20 +712,15 @@ check_context_limits(struct gl_context *ctx)
assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
- /* make sure largest texture image is <= MAX_WIDTH in size */
- assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
- assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
- assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
-
/* Texture level checks */
assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
/* Max texture size should be <= max viewport size (render to texture) */
- assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
-
- assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
- assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
+ assert((1 << (ctx->Const.MaxTextureLevels - 1))
+ <= ctx->Const.MaxViewportWidth);
+ assert((1 << (ctx->Const.MaxTextureLevels - 1))
+ <= ctx->Const.MaxViewportHeight);
assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index cc304d70c06..2ebb649eade 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -726,6 +726,14 @@ _swrast_CreateContext( struct gl_context *ctx )
const GLuint maxThreads = 1;
#endif
+ assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
+ assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
+
+ /* make sure largest texture image is <= MAX_WIDTH in size */
+ assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
+ assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
+ assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
+
if (SWRAST_DEBUG) {
_mesa_debug(ctx, "_swrast_CreateContext\n");
}