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authorBrian Paul <brianp@vmware.com>2012-02-08 16:37:26 -0700
committerBrian Paul <brianp@vmware.com>2012-02-10 08:06:56 -0700
commit068b9dc26882b85ff0c7d0894b4c11791a5b641e (patch)
treec0643985ff4e92f5a7cf8cce18e6cb693d7bc6df
parent36cd50152c76d5a5b34202887af68aab09854d5d (diff)
mesa: fix comment typo
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d3001d35c69..ce302ca0b6a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2829,7 +2829,7 @@ struct gl_constants
* borders and mipmapped textures. (Note: not static border color, but the
* old 1-pixel border around each edge). Implementations then have to do
* slow fallbacks to be correct, or just ignore the border and be fast but
- * wrong. Setting the flag stripts the border off of TexImage calls,
+ * wrong. Setting the flag strips the border off of TexImage calls,
* providing "fast but wrong" at significantly reduced driver complexity.
*
* Texture borders are deprecated in GL 3.0.