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authorMarc Di Luzio <mdiluzio@feralinteractive.com>2017-02-06 09:07:30 +0000
committerEmil Velikov <emil.l.velikov@gmail.com>2017-02-10 11:13:48 +0000
commit06128bdc212778f0471f65a421cf2a1df3616ff8 (patch)
treeccad5bd3c7ff84d6826ce86da4b8cdd274938fe3
parent05abd64caef4b90ae2f70a2e8d35c2dd80cd035d (diff)
glsl: correct compute shader checks for memoryBarrier functions
As per the spec - "The functions memoryBarrierShared() and groupMemoryBarrier() are available only in compute shaders; the other functions are available in all shader types." Conform to this by adding another delegate to check for compute shader support instead of only whether the current stage is compute This allows some fragment shaders in Dirt Rally to compile Cc: "17.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit 21efe2528cd88cb09ba9f69222f69a8ee47611c9)
-rw-r--r--src/compiler/glsl/builtin_functions.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 6d3b950572a..ac746368597 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -538,6 +538,12 @@ compute_shader(const _mesa_glsl_parse_state *state)
}
static bool
+compute_shader_supported(const _mesa_glsl_parse_state *state)
+{
+ return state->has_compute_shader();
+}
+
+static bool
buffer_atomics_supported(const _mesa_glsl_parse_state *state)
{
return compute_shader(state) || shader_storage_buffer_object(state);
@@ -1098,15 +1104,15 @@ builtin_builder::create_intrinsics()
ir_intrinsic_group_memory_barrier),
NULL);
add_function("__intrinsic_memory_barrier_atomic_counter",
- _memory_barrier_intrinsic(compute_shader,
+ _memory_barrier_intrinsic(compute_shader_supported,
ir_intrinsic_memory_barrier_atomic_counter),
NULL);
add_function("__intrinsic_memory_barrier_buffer",
- _memory_barrier_intrinsic(compute_shader,
+ _memory_barrier_intrinsic(compute_shader_supported,
ir_intrinsic_memory_barrier_buffer),
NULL);
add_function("__intrinsic_memory_barrier_image",
- _memory_barrier_intrinsic(compute_shader,
+ _memory_barrier_intrinsic(compute_shader_supported,
ir_intrinsic_memory_barrier_image),
NULL);
add_function("__intrinsic_memory_barrier_shared",
@@ -2958,15 +2964,15 @@ builtin_builder::create_builtins()
NULL);
add_function("memoryBarrierAtomicCounter",
_memory_barrier("__intrinsic_memory_barrier_atomic_counter",
- compute_shader),
+ compute_shader_supported),
NULL);
add_function("memoryBarrierBuffer",
_memory_barrier("__intrinsic_memory_barrier_buffer",
- compute_shader),
+ compute_shader_supported),
NULL);
add_function("memoryBarrierImage",
_memory_barrier("__intrinsic_memory_barrier_image",
- compute_shader),
+ compute_shader_supported),
NULL);
add_function("memoryBarrierShared",
_memory_barrier("__intrinsic_memory_barrier_shared",