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authorIan Romanick <ian.d.romanick@intel.com>2012-01-19 17:23:51 -0800
committerIan Romanick <ian.d.romanick@intel.com>2012-01-27 18:02:42 -0800
commit05b7f13af191e6fdf640e97017b073684550159b (patch)
tree500359a13193c0148529748a3f6dc1718caad0c7
parent93d5799e8bf8bb67d985d59cccf1063dedd3cedd (diff)
mesa: Make sure _TexEnvProgram points at the current ff fragment program
At least one place, the _mesa_need_secondary_color function in state.h, uses this to make decisions. The next patch in this series will add another dependency. Ideally, this field would go away and be replace by a flag or something. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net> (cherry picked from commit 34db7a8c1e775aaefad7952133e087f1c1a569f6)
-rw-r--r--src/mesa/main/state.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index b910543e2cf..c59eff7c9bc 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -259,6 +259,8 @@ update_program(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
(struct gl_fragment_program *)
fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ NULL);
}
else if (ctx->FragmentProgram._Enabled) {
/* Use user-defined fragment program */
@@ -267,6 +269,8 @@ update_program(struct gl_context *ctx)
NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
ctx->FragmentProgram.Current);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ NULL);
}
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
/* Use fragment program generated from fixed-function state */
@@ -278,10 +282,15 @@ update_program(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
(struct gl_fragment_program *)
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ (struct gl_fragment_program *)
+ f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
}
else {
/* No fragment program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ NULL);
}
if (gsProg && gsProg->LinkStatus