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authorSam Lantinga <slouken@libsdl.org>2012-02-20 23:37:57 -0500
committerSam Lantinga <slouken@libsdl.org>2012-02-20 23:37:57 -0500
commit9da2e284ddb311b3a41740c113f089b4eb694113 (patch)
treeebc68ad3b4c520a3539465a4467363ef3dc27aac /src/video/windows/SDL_windowsopengl.c
parentefd78e8f9e083155ca8405ec6b75299568feb126 (diff)
Add OpenGL 3.X context creation support
Matthias Bentrup 2011-10-30 03:58:24 PDT I've updated the context creation patch to include the bugfixes by Martin Schreiber and also included a profile bit to request a ES2 compatible profile. The wgl context creation may use 2 call to wglChoosePixelFormat if no acceleration attribute is selected, this should work around a bug with buggy AMD drivers (see #1254).
Diffstat (limited to 'src/video/windows/SDL_windowsopengl.c')
-rwxr-xr-xsrc/video/windows/SDL_windowsopengl.c56
1 files changed, 48 insertions, 8 deletions
diff --git a/src/video/windows/SDL_windowsopengl.c b/src/video/windows/SDL_windowsopengl.c
index 43923437..5674d903 100755
--- a/src/video/windows/SDL_windowsopengl.c
+++ b/src/video/windows/SDL_windowsopengl.c
@@ -39,6 +39,26 @@
#define WGL_CONTEXT_FLAGS_ARB 0x2093
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+
+#ifndef WGL_ARB_create_context_profile
+#define WGL_ARB_create_context_profile
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#endif
+
+#ifndef WGL_ARB_create_context_robustness
+#define WGL_ARB_create_context_robustness
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#endif
+#endif
+
+#ifndef WGL_EXT_create_context_es2_profile
+#define WGL_EXT_create_context_es2_profile
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif
typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
@@ -398,7 +418,7 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
{
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
PIXELFORMATDESCRIPTOR pfd;
- int pixel_format;
+ int pixel_format = 0;
int iAttribs[64];
int *iAttr;
float fAttribs[1] = { 0 };
@@ -468,16 +488,19 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
*iAttr++ = _this->gl_config.multisamplesamples;
}
- if (_this->gl_config.accelerated >= 0) {
- *iAttr++ = WGL_ACCELERATION_ARB;
- *iAttr++ = (_this->gl_config.accelerated ? WGL_FULL_ACCELERATION_ARB :
- WGL_NO_ACCELERATION_ARB);
- }
+ *iAttr++ = WGL_ACCELERATION_ARB;
+ *iAttr++ = WGL_FULL_ACCELERATION_ARB;
*iAttr = 0;
/* Choose and set the closest available pixel format */
- pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
+ if (_this->gl_config.accelerated != 0) {
+ pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
+ }
+ if (!pixel_format && _this->gl_config.accelerated != 1) {
+ iAttr[-1] = WGL_NO_ACCELERATION_ARB;
+ pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
+ }
if (!pixel_format) {
pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
}
@@ -521,11 +544,28 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetError("GL 3.x is not supported");
context = temp_context;
} else {
- int attribs[] = {
+ /* max 8 attributes plus terminator */
+ int attribs[9] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
0
};
+ int iattr = 4;
+
+ /* SDL profile bits match WGL profile bits */
+ if( _this->gl_config.profile_mask != 0 ) {
+ attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB;
+ attribs[iattr++] = _this->gl_config.profile_mask;
+ }
+
+ /* SDL flags match WGL flags */
+ if( _this->gl_config.flags != 0 ) {
+ attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB;
+ attribs[iattr++] = _this->gl_config.flags;
+ }
+
+ attribs[iattr++] = 0;
+
/* Create the GL 3.x context */
context = wglCreateContextAttribsARB(hdc, 0, attribs);
/* Delete the GL 2.x context */