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authorSam Lantinga <slouken@libsdl.org>2012-02-20 23:37:57 -0500
committerSam Lantinga <slouken@libsdl.org>2012-02-20 23:37:57 -0500
commit9da2e284ddb311b3a41740c113f089b4eb694113 (patch)
treeebc68ad3b4c520a3539465a4467363ef3dc27aac
parentefd78e8f9e083155ca8405ec6b75299568feb126 (diff)
Add OpenGL 3.X context creation support
Matthias Bentrup 2011-10-30 03:58:24 PDT I've updated the context creation patch to include the bugfixes by Martin Schreiber and also included a profile bit to request a ES2 compatible profile. The wgl context creation may use 2 call to wglChoosePixelFormat if no acceleration attribute is selected, this should work around a bug with buggy AMD drivers (see #1254).
-rw-r--r--include/SDL_video.h18
-rwxr-xr-xsrc/video/SDL_sysvideo.h2
-rwxr-xr-xsrc/video/SDL_video.c18
-rwxr-xr-xsrc/video/windows/SDL_windowsopengl.c56
-rwxr-xr-xsrc/video/x11/SDL_x11opengl.c72
5 files changed, 144 insertions, 22 deletions
diff --git a/include/SDL_video.h b/include/SDL_video.h
index 6b818b60..878c053f 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -182,9 +182,25 @@ typedef enum
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_RETAINED_BACKING,
SDL_GL_CONTEXT_MAJOR_VERSION,
- SDL_GL_CONTEXT_MINOR_VERSION
+ SDL_GL_CONTEXT_MINOR_VERSION,
+ SDL_GL_CONTEXT_FLAGS,
+ SDL_GL_CONTEXT_PROFILE_MASK
} SDL_GLattr;
+typedef enum
+{
+ SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
+ SDL_GL_CONTEXT_PROFILE_ES2 = 0x0004
+} SDL_GLprofile;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004
+} SDL_GLcontextFlag;
+
/* Function prototypes */
diff --git a/src/video/SDL_sysvideo.h b/src/video/SDL_sysvideo.h
index c8344298..679be4bf 100755
--- a/src/video/SDL_sysvideo.h
+++ b/src/video/SDL_sysvideo.h
@@ -270,6 +270,8 @@ struct SDL_VideoDevice
int accelerated;
int major_version;
int minor_version;
+ int flags;
+ int profile_mask;
int retained_backing;
int driver_loaded;
char driver_path[256];
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 92a5f034..61941d3d 100755
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -500,6 +500,8 @@ SDL_VideoInit(const char *driver_name)
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 0;
#endif
+ _this->gl_config.flags = 0;
+ _this->gl_config.profile_mask = 0;
/* Initialize the video subsystem */
if (_this->VideoInit(_this) < 0) {
@@ -2300,6 +2302,12 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
case SDL_GL_CONTEXT_MINOR_VERSION:
_this->gl_config.minor_version = value;
break;
+ case SDL_GL_CONTEXT_FLAGS:
+ _this->gl_config.flags = value;
+ break;
+ case SDL_GL_CONTEXT_PROFILE_MASK:
+ _this->gl_config.profile_mask = value;
+ break;
default:
SDL_SetError("Unknown OpenGL attribute");
retval = -1;
@@ -2446,6 +2454,16 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
*value = _this->gl_config.minor_version;
return 0;
}
+ case SDL_GL_CONTEXT_FLAGS:
+ {
+ *value = _this->gl_config.flags;
+ return 0;
+ }
+ case SDL_GL_CONTEXT_PROFILE_MASK:
+ {
+ *value = _this->gl_config.profile_mask;
+ return 0;
+ }
default:
SDL_SetError("Unknown OpenGL attribute");
return -1;
diff --git a/src/video/windows/SDL_windowsopengl.c b/src/video/windows/SDL_windowsopengl.c
index 43923437..5674d903 100755
--- a/src/video/windows/SDL_windowsopengl.c
+++ b/src/video/windows/SDL_windowsopengl.c
@@ -39,6 +39,26 @@
#define WGL_CONTEXT_FLAGS_ARB 0x2093
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+
+#ifndef WGL_ARB_create_context_profile
+#define WGL_ARB_create_context_profile
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#endif
+
+#ifndef WGL_ARB_create_context_robustness
+#define WGL_ARB_create_context_robustness
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#endif
+#endif
+
+#ifndef WGL_EXT_create_context_es2_profile
+#define WGL_EXT_create_context_es2_profile
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif
typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
@@ -398,7 +418,7 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
{
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
PIXELFORMATDESCRIPTOR pfd;
- int pixel_format;
+ int pixel_format = 0;
int iAttribs[64];
int *iAttr;
float fAttribs[1] = { 0 };
@@ -468,16 +488,19 @@ WIN_GL_SetupWindow(_THIS, SDL_Window * window)
*iAttr++ = _this->gl_config.multisamplesamples;
}
- if (_this->gl_config.accelerated >= 0) {
- *iAttr++ = WGL_ACCELERATION_ARB;
- *iAttr++ = (_this->gl_config.accelerated ? WGL_FULL_ACCELERATION_ARB :
- WGL_NO_ACCELERATION_ARB);
- }
+ *iAttr++ = WGL_ACCELERATION_ARB;
+ *iAttr++ = WGL_FULL_ACCELERATION_ARB;
*iAttr = 0;
/* Choose and set the closest available pixel format */
- pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
+ if (_this->gl_config.accelerated != 0) {
+ pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
+ }
+ if (!pixel_format && _this->gl_config.accelerated != 1) {
+ iAttr[-1] = WGL_NO_ACCELERATION_ARB;
+ pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
+ }
if (!pixel_format) {
pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
}
@@ -521,11 +544,28 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetError("GL 3.x is not supported");
context = temp_context;
} else {
- int attribs[] = {
+ /* max 8 attributes plus terminator */
+ int attribs[9] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
0
};
+ int iattr = 4;
+
+ /* SDL profile bits match WGL profile bits */
+ if( _this->gl_config.profile_mask != 0 ) {
+ attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB;
+ attribs[iattr++] = _this->gl_config.profile_mask;
+ }
+
+ /* SDL flags match WGL flags */
+ if( _this->gl_config.flags != 0 ) {
+ attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB;
+ attribs[iattr++] = _this->gl_config.flags;
+ }
+
+ attribs[iattr++] = 0;
+
/* Create the GL 3.x context */
context = wglCreateContextAttribsARB(hdc, 0, attribs);
/* Delete the GL 2.x context */
diff --git a/src/video/x11/SDL_x11opengl.c b/src/video/x11/SDL_x11opengl.c
index 39847ca2..90b1e73b 100755
--- a/src/video/x11/SDL_x11opengl.c
+++ b/src/video/x11/SDL_x11opengl.c
@@ -67,11 +67,6 @@
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
-#ifndef GLX_EXT_swap_control
-#define GLX_SWAP_INTERVAL_EXT 0x20F1
-#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
-#endif
-
/* Typedef for the GL 3.0 context creation function */
typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
GLXFBConfig config,
@@ -80,6 +75,31 @@ typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
Bool direct,
const int
*attrib_list);
+
+#ifndef GLX_ARB_create_context_profile
+#define GLX_ARB_create_context_profile
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#endif
+
+#ifndef GLX_ARB_create_context_robustness
+#define GLX_ARB_create_context_robustness
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#endif
+#endif
+
+#ifndef GLX_EXT_create_context_es2_profile
+#define GLX_EXT_create_context_es2_profile
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000002
+#endif
+
+#ifndef GLX_EXT_swap_control
+#define GLX_SWAP_INTERVAL_EXT 0x20F1
+#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
#endif
#define OPENGL_REQUIRES_DLOPEN
@@ -305,8 +325,11 @@ X11_GL_InitExtensions(_THIS)
X11_PumpEvents(_this);
}
+/* glXChooseVisual and glXChooseFBConfig have some small differences in
+ * the attribute encoding, it can be chosen with the for_FBConfig parameter.
+ */
int
-X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size)
+X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig)
{
int i = 0;
@@ -314,7 +337,12 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
SDL_assert(size >= 32);
/* Setup our GLX attributes according to the gl_config. */
- attribs[i++] = GLX_RGBA;
+ if( for_FBConfig ) {
+ attribs[i++] = GLX_RENDER_TYPE;
+ attribs[i++] = GLX_RGBA_BIT;
+ } else {
+ attribs[i++] = GLX_RGBA;
+ }
attribs[i++] = GLX_RED_SIZE;
attribs[i++] = _this->gl_config.red_size;
attribs[i++] = GLX_GREEN_SIZE;
@@ -329,6 +357,8 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
if (_this->gl_config.double_buffer) {
attribs[i++] = GLX_DOUBLEBUFFER;
+ if( for_FBConfig )
+ attribs[i++] = True;
}
attribs[i++] = GLX_DEPTH_SIZE;
@@ -361,6 +391,8 @@ X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int si
if (_this->gl_config.stereo) {
attribs[i++] = GLX_STEREO;
+ if( for_FBConfig )
+ attribs[i++] = True;
}
if (_this->gl_config.multisamplebuffers) {
@@ -391,10 +423,8 @@ X11_GL_GetVisual(_THIS, Display * display, int screen)
XVisualInfo *vinfo;
/* 64 seems nice. */
- const int max_attrs = 64;
- int attribs[max_attrs];
- const int i = X11_GL_GetAttributes(_this,display,screen,attribs,max_attrs);
- SDL_assert(i <= max_attrs);
+ int attribs[64];
+ int i = X11_GL_GetAttributes(_this,display,screen,attribs,64,SDL_FALSE);
if (!_this->gl_data) {
/* The OpenGL library wasn't loaded, SDL_GetError() should have info */
@@ -439,13 +469,29 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetError("Could not create GL context");
return NULL;
} else {
- int attribs[] = {
+ /* max 8 attributes plus terminator */
+ int attribs[9] = {
GLX_CONTEXT_MAJOR_VERSION_ARB,
_this->gl_config.major_version,
GLX_CONTEXT_MINOR_VERSION_ARB,
_this->gl_config.minor_version,
0
};
+ int iattr = 4;
+
+ /* SDL profile bits match GLX profile bits */
+ if( _this->gl_config.profile_mask != 0 ) {
+ attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
+ attribs[iattr++] = _this->gl_config.profile_mask;
+ }
+
+ /* SDL flags match GLX flags */
+ if( _this->gl_config.flags != 0 ) {
+ attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
+ attribs[iattr++] = _this->gl_config.flags;
+ }
+
+ attribs[iattr++] = 0;
/* Get a pointer to the context creation function for GL 3.0 */
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs =
@@ -472,7 +518,7 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
int *)) _this->gl_data->
glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
- X11_GL_GetAttributes(_this,display,screen,glxAttribs,64);
+ X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE);
if (!glXChooseFBConfig
|| !(framebuffer_config =