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authorAdam Jackson <ajax@redhat.com>2016-09-26 12:37:53 -0400
committerAdam Jackson <ajax@redhat.com>2016-09-26 12:37:53 -0400
commit09988706b6017856346cbc96e8df373f21a97e31 (patch)
treeb772c6ddd10874c4b713dee1dfbcf4ee37149046 /Development
parent0da5ae0cd3591fa7c8256582856ae54f57b0463d (diff)
typo
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@@ -2,7 +2,7 @@ Glamor _should_ be able to accelerate all of X, given a sufficiently capable GL
## Core ops
-The two bits of core GC state that tend to cause fallbacks are GCFunction and GXPlaneMask. For the former we try to use glLogicOp, which works for draw calls but not for texture image calls, and doesn't exist in GLES. For the latter we basically just punt if the planemask isn't trivial.
+The two bits of core GC state that tend to cause fallbacks are GCFunction and GCPlaneMask. For the former we try to use glLogicOp, which works for draw calls but not for texture image calls, and doesn't exist in GLES. For the latter we basically just punt if the planemask isn't trivial.
We could probably accelerate both of the above if the GL(SL) below us has something like [[MESA_shader_integer_functions|https://www.opengl.org/registry/specs/MESA/shader_integer_functions.txt]] or [[EXT_framebuffer_fetch|https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_framebuffer_fetch.txt]].