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authorAdamJackson <AdamJackson@web>2016-09-27 20:44:22 +0000
committerxorg <iki-xorg@freedesktop.org>2016-09-27 20:44:22 +0000
commit676d3d955e8bf14ea09ed9e884cdce58b0b54f6d (patch)
treeda349306250c4170d7119acffd4036586e2e5da1
parent9cbda53539a1524f99b1325fab3c12a721042e70 (diff)
-rw-r--r--Development/Documentation/GlamorPerformance.mdwn2
1 files changed, 1 insertions, 1 deletions
diff --git a/Development/Documentation/GlamorPerformance.mdwn b/Development/Documentation/GlamorPerformance.mdwn
index ed670dbc..47b168df 100644
--- a/Development/Documentation/GlamorPerformance.mdwn
+++ b/Development/Documentation/GlamorPerformance.mdwn
@@ -32,7 +32,7 @@ When damage is active for a drawable we look up the glyphs twice, once in damage
### Span ops
-FillSpans might benefit from an alternate calling convention, where rather than being passed a span list the caller asks the driver to allocate the span storage, fills that in, then calls Set or Fill. This would let us eliminate the copy into the vbo and just store there directly.
+FillSpans might benefit from an alternate calling convention, where rather than being passed a span list the caller asks the driver to allocate the span storage, fills that in, then calls Fill. This would let us eliminate the copy into the vbo and just store there directly.
GetSpans and SetSpans are irrelevant, you can't hit them unless you're using the mi blit routines, and we're not.