// [config]
// expect_result: fail
// glsl_version: 1.20
// [end config]
/* From section 5.6 "Matrix Components" of the GLSL 1.20 spec:
*
* "It is an error to access a matrix with a constant expression
* that is outside the bounds of thematrix."
*/
#version 120
void main()
{
mat4 mat = mat4(1.0);
mat[255];
}